The MakerMindset Programme aims to
Eligibility: PolyU & CPCE students |
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18 Jan 2023 (Wed) |
3:00 – 5:00 PM |
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10 Feb 2023 (Fri) | 3:00 - 5:00 PM | |
Create your first 3D digital asset hands-on workshop: by photogrammetry method (Quota: 15) |
21 Feb 2023 (Tue) | 2:30 - 5:00 PM |
Eligibility: PolyU & CPCE students |
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14 Sep 2022 (Wed) |
4:00 – 5:00 PM |
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21 Sep 2022 (Fri) |
3:00 – 5:00 PM |
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Internet of Things (IoT) - Controlling LED with Blynk (Quota: 8) |
27 Sep 2022 (Tue) | 3:00 - 5:00 PM |
Internet of Things (IoT) - Real Time Weather Monitoring Station (Quota: 8) |
11 Oct 2022 (Tue) | 3:00 - 5:00 PM |
21 Oct 2022 (Fri) |
3:00 – 5:00 PM |
Eligibility: PolyU & CPCE students and staff |
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23 Sep 2022 (Fri) | 4:00 - 5:30 PM | |
Student Maker Forum: AR enabled Smart Building Energy Management Platform | 30 Sep 2022 (Fri) | 3:00 – 4:00 PM |
18 Oct 2022 (Tue) | 3:00 – 5:00 PM |
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Deadline for Submission 9 Jun 2023 (Fri) |
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23 Sep 2022 (Fri) | 3:00 - 3:30 PM | |
Photorealistic 3D Modelling | 23 Sep 2022 (Fri) | 4:00 - 5:30 PM |
14 Oct 2022 (Fri) |
3:00 - 5:00 PM |
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3 Nov 2022 (Thu) |
2:30 - 5:00 PM |
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10 Nov 2022 (Thu) |
2:30 - 5:00 PM |
AI For Art | ||||
Artificial intelligence (AI) is not only used in solving logical problems or applied in games such as the game of Go. It could also facilitate the creation of artworks. This workshop will introduce different AI tools used in art creation. We welcome everyone who feels interested in AI technology and its development in visual creation to join the workshop. Three online tools/platforms will be covered in the workshop to give you a taste of the application of AI technology in artistic creation. |
Creating Full Color Stickers with Vinyl Cutter | ||||
The workshop gives you the opportunity to create full color stickers with a vinyl cutter.
If you are interested, please refer to the online self-learning resources to learn more about Vinyl Cutter's use at Digital Makerspace. |
Photorealistic 3D Modelling | |||||
In this seminar, Mr Eugene Mak will share about creating geometrically accurate 3D models with photorealistic textures for mobile applications. He will briefly explain LiDAR and photogrammetry technologies and then focus on the strengths and weaknesses of each. In particular, he will introduce the practical applications and tips on applying these solutions based on the type of situations we may face. And he will also briefly talk about the downstream workflow and challenges. The technique he used is a balance between artistry and mechanics. He will illustrate how the quality of work early on can really reduce the overall downstream workload.
Mr Eugene Mak obtained a BEng in Mechanical Engineering from Canada. Then he worked in aerospace engineering, designed the manufacturing methods for the Global Express business jet. He has been a commercial pilot in Hong Kong, operating the Boeing 777 since 2015. He has been formulated the current project for a number of years. But it was during COVID-19 that he had the time to delve deeper into producing a complete mobile application to meet his objective.
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Internet of Things (IoT) - Controlling LED with Blynk | |||||||||
Some IoT controllers are capable of serving as web servers and can communicate with other electronic devices within a private network. In this workshop, you will learn:
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AR-enabled Smart Building Energy Management Platform | |||||
Ms Amber Zhang represents her team to share about the notion, concept and difficulty of their team project and how they developed an interactive Augmented Reality (AR) application to assist in building energy saving and maintenance based on the AI engine and Building Information Modelling (BIM) system. To bridge the gap between physical and virtual data, they applied AR technology to effectively reduce human information cognitive load by mapping between the digital world and physical environments. The proposed AR application is developed based on Revit Software and Unity engine that can be integrated with Mixed Reality (MR) headset, the HoloLens. The facility management staff can use contextual real-time visualisation data to facilitate their regular building maintenance activities. The system could be an ideal solution to tackle the difficulties in maintenance work.
Ms Amber Zhang is a postgraduate student from the Department of Building Environment. She and her team members won the champion of the Library's VR/AR Contest 2021/22. They will use HoloLens to explain and demonstrate their winning project.
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Internet of Things (IoT) - Real Time Weather Monitoring Station |
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An Internet-of-Thing (IoT) component can be configured to collect real-time environmental data. This workshop will teach you how to make a small scale weather monitoring station by integrating ESP8266 board with a temperature and humidity sensor. You could monitor the real-time and historical environmental data remotely over the cloud platform. In this workshop, you will learn:
Points to Note
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Introduction to Augmented Reality | |||
AR is an enhanced version of the real-world environment through the use of digital visual elements, computer-generated perceptual information and sensory stimuli.
In the workshop, you will be able to gain a basic understanding of AR and learn how to develop AR applications in Unity. You will also be introduced to good practices for implementing emerging technologies.
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How to prepare for the explosive growth of Metaverse? | |||
Metaverse is poised for explosive growth in the next decade, with major tech players such as Meta (Ex-Facebook) getting into the game to face existing metaverse platforms like Sandbox and Decentraland. In this seminar, you will learn the beginnings of Metaverse, and its relationship to NFT. We will explore the difference between game and metaverse. Furthermore, we will quickly tour the experience provided by the leading metaverse, and also get to know a little more on up-and-coming metaverse. More importantly, we will tell you the inner workings of how to get involved, and how to actively participate and benefit from this rising trend.
Mr Jesse Co started his career in banking and finance, during which he worked for various listed companies in corporate finance capacity. He is currently the General Manager at Blockchain Solutions Limited, where he doubles as a Project Manager for blockchain and crypto projects while managing the company’s financial planning. Mr Alex Lee is an inventor and entrepreneur with interest in semiconductors and STEM education. He had worked for high tech startups and companies in Silicon Valley, Israel, Greece, China and Hong Kong for over 30 years. In recent years, he founded EGG Technologies Limited and Alex's Workshop, which focus on designing STEM products for Hong Kong students. Video Recording (PolyU staff and students only)
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Creating Puzzle Game with Laser Cutter | ||||
The workshop gives you the opportunity to create a wood puzzle game with a laser cutter.
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3D Modelling in SketchUp (Beginner / Advanced) | ||||||
In the workshops, you will learn the following skills:
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Creating Full Color Stickers with Vinyl Cutter | ||||
The workshop gives you the opportunity to create full color stickers with a vinyl cutter.
If you are interested, please refer to the online self-learning resources to learn more about Vinyl Cutter's use at Digital Makerspace. |
Creating Puzzle Game with Laser Cutter | ||||
The workshop gives you the opportunity to create a wood puzzle game with a laser cutter.
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Create your first 3D digital asset hands-on workshop: by photogrammetry method | ||||||
In the workshops, you will learn the following skills:
*Mobile phone is needed for 3D screening. Please bring along with your mobile phone and data cable with USB (type-A) plug. And then also bring a couple objects for 3D screening. |
Setup Arduino IDE and ESP8266 Package | |||||||||||||||||
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What is the Maker Mindset? What makes a Maker?
Makers have a strong curiosity about the things around them. They are curious in trying to understand how things work and have a strong desire to experiment and improve the things and situation around them.
People with Maker Mindset are self-directed learners and this is why schools are actively encouraging students to develop this maker mindset - so that students can learn from this creative process and embrace mistakes as a valuable opportunity to improve their ideas and, ultimately, themselves as individuals.
More resources for Maker Mindset:
Design Thinking is a problem-solving approach for designers to reach desirable solutions to match people’s needs while emphasizing on human-centered design.
It also considers what is desirable from users’ point of view, how users will interact with products and offer a solution based on the emotional state of users. It also encourages brainstorming and especially rewards thinking out-of-the-box.
Design Thinking is not limited to designers, but is also relevant to other fields such as engineering, architecture, business, information technology, education, healthcare, law and many other professions where the process of design can be applied to either a product or a service.
The Design Thinking cycle includes Empathize, Define (the problem), Ideate, Prototype and Test, and this cycle would be useful for those who are planning to work and test on a prototype.
Here are some videos on Design Thinking: