With the support from the Department of Computing (COMP), the Metaverse contest is to provide a valuable opportunity for PolyU/CPCE students, whether individual or in teams, to showcase their innovation and creativity in utilising the Metaverse, with the goal of building immersive virtual worlds that enhance and revolutionise the way we interact, study and learn. Participants will have the opportunity to demonstrate their abilities to design, and implement captivating and imaginative virtual environments. The contest will encourage thoughtful exploration of various themes, including, but not limited to, virtual community building, immersive storytelling, virtual commerce, educational experiences, gamification, virtual art and fashion, and more.
The award presentation ceremony for the Metaverse contest was held on 28 August 2024 in the i-Space. A total of 6 teams won prizes in the contest.
Congratulations to our winners!
Award |
Project Title |
Participant |
Champion |
Virtual Horizons: Bridging Cultures through Realistic 3D Exploration |
LI Zhuang (COMP) WANG Hantao (COMP) SANG Mingjian (COMP) WEN Yuxuan (COMP)
|
1st Runner-up |
Metaverse in Aviation for Education and Learning |
CHAN Kai Ming (AAE) CHEUNG Wai Nam Jeffrey (AAE) CHEUNG Hin To (AAE) YEUNG Yui (AAE)
|
2nd Runner-up |
Drawing To 3D Adventure |
ZHANG Peixuan (COMP) SHENG Feiyu (COMP) WANG Aoni (COMP) DING Xinran (COMP) |
Commendation Award | The Red MetaChamber |
WANG Yao (BEEE) |
MetaFit - AI Fitness Coach in the Metaverse |
DOU Rui (COMP) XU Junling (COMP) YAO Yuan (COMP) YAO Chengyuan (COMP) |
|
Enabling Metaverse Tourism with 3D Gaussian Splatting |
MAO Haoran (COMP) MA Jingran (COMP) ZHOU Yukai (COMP) ZHU Jun (COMP)
|
Timeline
Important Dates |
Activities |
---|---|
25 October 2023 (Wed)
|
Contest Briefing Session with an Introduction to the Metaverse
Time: 3.00 pm - 4.00 pm Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library |
2 November 2023 (Thurs) |
Building your first Metaverse with Spatial
Join us for an interactive workshop where we explore the world of the Metaverse and learn how to create your own virtual reality experiences using the Spatial platform. Discover the potential of the Metaverse, explore the features of Spatial, and gain practical skills to design immersive and engaging virtual environments. Time: 2.00 pm - 5.00 pm Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library
|
3 January 2024 (Wed) 4 January 2024 (Thurs) 10 January 2024 (Wed) 11 January 2024 (Thurs) 17 January 2024 (Wed) 18 January 2024 (Thurs)
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Unity Course for the potential participants of the Metaverse Contest The course is specifically designed to assist participants to develop VR programming skill in Unity software for the Metaverse Contest. Upon completion of this 18-hour course, participants will be able to use Unity to create a complete a game. The six sessions will cover the following topics:
It is generously supported by the Industrial Centre Time: 3.30 pm - 6.30 pm Venue: U301a, Zone-1, 3/F, Industrial Centre |
2 February 2024 (Fri) |
3D Modelling and Scene Design with Blender This beginner-friendly workshop provides an overview of Blender, a robust open-source 3D modelling tool. In this workshop, you will learn essential techniques in Blender, including view manipulation, mesh creation and sculpting, texture application, and eventually, building a furnished room and rendering the final scene. Time: 2.00 pm - 4.00 pm Venue: Digital Visualisation Room, i-Space, 4/F, Library |
21 March 2024 (Thurs)
|
Understanding Web3.0 and Its Impact on Our Prospects As part of the seminar/workshop series, this seminar will delve into the intricacies of Web3.0, distinguishing it from its predecessor, Web3. Participants will explore the concepts of centralisation versus decentralisation, and whether the Metaverse is just a passing trend. The seminar will also discuss the emergence of Artificial Intelligence and Generative Content (AIGC), and its potential implications for job security. Additionally, it will touch on Blockchain technology, Tokenomics, and the policy statement on the development of Virtual Assets (VA). About the speaker Mr Hui Kin Sang is a seasoned professional with over 30 years of experience in media, ICT and corporate management. He currently serves as the Founding President of WebX Industry Alliance, Immediate Past Chairman of the Hong Kong Computer Chamber of Commerce and Vice Chairman of HK Association of Interactive Marketing and HKIOT. Known as a "Digital Hero", Mr Hui has held senior positions in media companies in Hong Kong and Taiwan. He is actively involved in new media advertising and digital product businesses and is a columnist for the leading media in China and Hong Kong. Mr Alex Lee is an inventor and entrepreneur with interest in semiconductors and STEM education. He had worked for high tech startups and companies in Silicon Valley, Israel, Greece, China and Hong Kong for over 30 years. In recent years, he founded EGG Technologies Limited and Alex's Workshop, which focus on designing STEM products for Hong Kong students. |
25 & 26 March 2024 (Mon & Tue)
|
Unity Workshops for Spatial IO Two consecutive Unity workshops will be held and provide participants with the opportunity to embark on a thrilling journey of game development and explore the vast potential of the Metaverse. Join us as we delve into the world of game creation and discover how to publish your games on the Spatial IO platform. Participants are required to attend both workshops, and upon completion of this 6-hour course, they will be able to use Unity to create a complete game. The two sessions will cover the following topics: Workshop 1:
Workshop 2:
(Generously supported by the Industrial Centre)
|
14 June 2024 (Fri) |
Submission Deadline |
28 August 2024 (Wed) |
Result Announcement & Award Presentation Ceremony |
Rules and Regulations
The VR application
The Library will provide HTC VIVE Pro 2, HP Reverb G2, Meta Oculus 2 and Oculus Rift for the judging panel to view and evaluate submitted Metaverse entries.
If the submissions require other platforms or device for viewing, participants must demonstrate the Metaverse to judging panel using compatible equipment or their own devices.
Submissions
A PowerPoint file (with no more than 20 slides) containing the storyboard and each team member’s contributions, etc.
A supplementary video clip (no longer than 10 minutes) demonstrating the concept and the Metaverse.
Jury Panel
Mr Alex Lee (Founder of EGG Technologies Limited & Chairman of Hong Kong Educational Travel Associations)
Dr Peter Ng (Assistant Professor, Department of Computing and Rehabilitation Sciences, PolyU)
Mr Ivan Chan (Associate Librarian, Library, PolyU)
Judging Criteria
Innovativeness
|
30% |
Aesthetic and Integrated
|
30% |
Technology
|
30% |
Submissions
|
10% |
Prizes
Champion | 1st Runner-up | 2nd Runner-up |
Meta Quest 3 (128 GB) |
ARknovv A1 Smart Glasses with ring holder |
Apple AirPods Pro (2nd generation) |
|
Prize sponsored by
By re-utilising the 3D model created from the VR Tour of the Library’s i-Space student project and following the Metaverse platform guideline, the Library modified and optimised the model to develop the Space within the Spatial Metaverse platform.
You can access the Space from here via web browser.
2766-6909 | |
2766-6863 (WhatsApp) | |
lbms@polyu.edu.hk | |
|
Technical Support Desk, i-Space, 4/F North Wing, Library |
You can consider using the following equipment and software in the i-Space to develop your Metaverse application.
Equipment
3D Model Library
3D Modelling Software
Game Development Engine
Metaverse Platform
VR Experience Zone
Location
Digital Visualization Room,
i-Space, 4/F North Wing, Library
VR Development Zone
Location
Corner area, Digital Visualization Room,
i-Space, 4/F North Wing, Library
Multimedia Production Studio
Location
Studios area,
3/F North Wing, Library