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PolyU Library

i-Space: VR and AR Contests

Consisting of the Digital Makerspace, Digital Visualisation Room and Studios

With the support from the Department of Electronic and Information Engineering (EIE), the Library is organising the Virtual and Augmented Reality Contest aims to promote the awareness and creative use of Virtual Reality (VR) and Augmented Reality (AR) technologies.

The Library is organising a series of workshops and seminars for you to pick up skills to develop your own VR and AR application. Your VR and AR can then be submitted to the contest.

Timeline

Important Dates

Activities

23 September 2022 (Friday)    

 

Briefing Session 

  • Guidelines of the VR and AR contest
  • Introduction to the series of talks and workshops about VR and AR technologies
  • Resources available to participants

Time: 3.00 pm - 3.30 pm

Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library

 

 Registration Closed  

 

Video Recording (PolyU staff and students only)

23 September 2022 (Friday)    

Seminar: Photorealistic 3D Modelling

  • In this seminar, Mr Eugene Mak will share about creating geometrically accurate 3D models with photorealistic textures for mobile applications. He will briefly explain LiDAR and photogrammetry technologies and then focus on the strengths and weaknesses of each. In particular, he will introduce the practical applications and tips on applying these solutions based on the type of situations we may face. And he will also briefly talk about the downstream workflow and challenges. The technique he used is a balance between artistry and mechanics. He will illustrate how the quality of work early on can really reduce the overall downstream workload.

  • About the speaker: 
    Mr Eugene Mak obtained a BEng in Mechanical Engineering from Canada. Then he worked in aerospace engineering, designed the manufacturing methods for the Global Express business jet. He has been a commercial pilot in Hong Kong, operating the Boeing 777 since 2015. He has been formulating the current project for a number of years. But it’s during COVID-19 that he had the time to delve deeper into producing a complete mobile application to meet his objective.

Time: 4.00 pm - 5.30 pm

Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library

 

 Registration Closed  

14 October 2022 (Friday)

 

 

VR/ AR Workshop - Introduction to Augmented Reality

In the workshop, you can: 

  • Gain a basic understanding of AR
  • Learn how to develop AR applications in Unity
  • Recognise good practices for implementing emerging technologies

Time:  3.00 pm - 5.00 pm

Venue: Digital Visualisation Room, i-Space, 4/F, Library

Instructor: Dr Doris Lin, PolyU EIE

 

 Registration Closed  

3 & 10 November 2022 (Thursday)

VR/ AR Workshop - 3D Modelling in SketchUp (Beginner Level)

Date: 3 November 2022 (Thursday) 

Time: 2.30 pm - 5.00 pm

Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library

 

VR/ AR Workshop - 3D Modelling in SketchUp (Advanced Level)

Date: 10 November 2022 (Thursday)  

Time: 2.30 pm - 5.00 pm

Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library

 

In the workshops, you will learn the following skills: 

  • Using SketchUp Free to create 3D models
  • Adding colours and textures to customise models
  • Applying useful shortcuts, commands and tips for repeated actions

 

 Registration Closed  

9 June 2023 (Friday)

Submission Deadline

July 2023

Project Presentation

Result Announcement & Award Presentation Ceremony

Submission Guidelines

 

Eligibility

All PolyU and CPCE students are welcome to join the contest.

 

Guidelines

  • Student(s) can only submit one VR/AR application either individually or by group.
  • By submitting an entry, the participants warrants that the entry neither contains any third party copyrighted materials nor infringes the intellectual property rights of any third parties. Participants should also be aware that the content should not include obscene, violence, religion, politics or any other inappropriate content. The Library reserves the right to disqualify against any entry or team that violates the rules without prior notice.
  • The Library reserves the right to display the entries for exhibition and promotion purpose.
  • The Library reserves the right to announce and reveal the winners’ names and photos for promotion purpose.
  • Prizes are non-exchangeable, non-returnable and non-refundable in any situation.
  • By submitting an entry, the participants acknowledge that they have read and accepted the Rules & Regulations of the contest.
  • In case of any dispute, the Library reserves the right of final decision.

The VR/AR application:

  • The Library provides HTC VIVE, VIVE Cosmos and Oculus Rift for judging panel to view and assess the submitted VR/AR application.
  • If the submissions need other VR/AR platforms to view, participants are required to demonstrate the VR/AR application to judging panel with compatible equipment or their own VR/AR devices.

Presentation

Participants will be invited to present their VR/AR projects to the judging panel. Each team must submit the following information either in Chinese or English.

  1. A PowerPoint file (with no more than 20 slides) which contains the storyboard and contribution of each team member, etc. 
  2. A supplementary video clip (less than 10-min) to demonstrate VR/AR story. 

 

Judging Criteria

 Innovativeness

  • Demonstrate creativity and excitement in the VR/AR game/application/story
  • Demonstrate the originality of mechanism/visual elements/plots in the VR/AR game/application/story
  • Demonstrate the degree of applying VR/AR technology in PolyU context

 

30%

UI / UX Design

  • Provide any user-friendly design with easy navigation
  • Provide smoothly interactive features/experience for the user in the VR/AR game/application/story  

 

20%

Technology

  • Demonstrate Precise and adequately apply VR/AR features
  • Demonstrate the understanding/mastering of the technology which were applied

 

30%

Presentation

  • Clearly explain the story/design concept of the VR/AR game/application/story
  • Effectively express the process of his/her/their creation from start, development and end

 

20%

Contact Us 

 Phone   2766-6909
 Whatsapp   2766-6863
 Email   lbms@polyu.edu.hk
 In Person   Technical Support Desk, 4/F, 
  Pao Yue-kong Library

 

Equipment & Software Available

To develop your VR application, the following equipment and software are available for you to use from the Digital Makerspace.

Equipment

Game engine development software

3D modelling software