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PolyU Library

i-Space: Contests

Consisting of the Digital Makerspace, Digital Visualisation Room and Studios

With the support from the Department of Computing (COMP), the Metaverse contest is to provide a valuable opportunity for PolyU/CPCE students, whether individual or in teams, to showcase their innovation and creativity in utilising the Metaverse, with the goal of building immersive virtual worlds that enhance and revolutionise the way we interact, study and learn. Participants will have the opportunity to demonstrate their abilities to design, and implement captivating and imaginative virtual environments. The contest will encourage thoughtful exploration of various themes, including, but not limited to, virtual community building, immersive storytelling, virtual commerce, educational experiences, gamification, virtual art and fashion, and more.

Photo Gallery

25 October 2023: Contest Briefing

An Introduction to the Metaverse by Dr Peter NG

An Introduction to the Metaverse by Dr Peter NG

An Introduction to the Metaverse by Dr Peter NG

2 November 2023: Building your first Metaverse with Spatial

Building your first Metaverse with Spatial

Timeline

Important Dates

Activities

25 October 2023 (Wed)
 

Registration Closed 

 

 

Contest Briefing Session with an Introduction to the Metaverse

  • A brief introduction to the concept of the Metaverse in the context of the competition
    (By Dr Peter NG, Assistant Professor, COMP)

  • Guidelines of the Metaverse Contest

  • Introduction to the series of talks and workshops about technologies related to the Metaverse

  • Resources available to contest participants

Time: 3.00 pm - 4.00 pm

Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library

PowerPoint

2 November 2023 (Thurs)
 

Registration Closed 

Building your first Metaverse with Spatial  

  • Exploring the concept of Metaverse: What is it and why is it Important?
  • Unveiling the benefits of Spatial: Why choose Spatial and what you can achieve with it
  • Introduction to Spatial user interface: Navigating the virtual Space
  • Understanding Spatial user experience: Enchancing immersion and engagement
  • Hands-on exercises to apply the concepts

Join us for an interactive workshop where we explore the world of the Metaverse and learn how to create your own virtual reality experiences using the Spatial platform. Discover the potential of the Metaverse, explore the features of Spatial, and gain practical skills to design immersive and engaging virtual environments.

Time: 2.00 pm - 5.00 pm

Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library

3 January 2024 (Wed)

January 2024 (Thurs)

10 January 2024 (Wed)

11  January 2024 (Thurs)

17  January 2024 (Wed)

18  January 2024 (Thurs)

 

Unity Course for the potential participants of the Metaverse Contest

The course is specifically designed to assist participants to develop VR programming skill in Unity software for the Metaverse Contest.

Upon completion of this 18-hour course, participants will be able to use Unity to create a complete a game. The six sessions will cover the following topics:

  • Interacting with Unity,
  • 3D Objects in Unity,
  • Materials and Textures,
  • Light and Particle System,
  • Physics and Collision,
  • Coding in Unity,
  • Animation,
  • Audio System,
  • User Interface,
  • and How to Convert the File to the Spatial Platform.

It is generously supported by the Industrial Centre

Time: 3.30 pm - 6.30 pm

Venue: U301a, Zone-1, 3/F, Industrial Centre

2 February 2024 (Fri)
 

Registration Closed 

3D Modelling and Scene Design with Blender

This beginner-friendly workshop provides an overview of Blender, a robust open-source 3D modelling tool. In this workshop, you will learn essential techniques in Blender, including view manipulation, mesh creation and sculpting, texture application, and eventually, building a furnished room and rendering the final scene.

Time: 2.00 pm - 4.00 pm

Venue: Digital Visualisation Room, i-Space, 4/F, Library

21 March 2024 (Thurs)

 

Registration Closed 

Understanding Web3.0 and Its Impact on Our Prospects

As part of the seminar/workshop series, this seminar will delve into the intricacies of Web3.0, distinguishing it from its predecessor, Web3. Participants will explore the concepts of centralisation versus decentralisation, and whether the Metaverse is just a passing trend. The seminar will also discuss the emergence of Artificial Intelligence and Generative Content (AIGC), and its potential implications for job security. Additionally, it will touch on Blockchain technology, Tokenomics, and the policy statement on the development of Virtual Assets (VA).

About the speaker

Mr Hui Kin Sang is a seasoned professional with over 30 years of experience in media, ICT and corporate management. He currently serves as the Founding President of WebX Industry Alliance, Immediate Past Chairman of the Hong Kong Computer Chamber of Commerce and Vice Chairman of HK Association of Interactive Marketing and HKIOT. Known as a "Digital Hero", Mr Hui has held senior positions in media companies in Hong Kong and Taiwan. He is actively involved in new media advertising and digital product businesses and is a columnist for the leading media in China and Hong Kong.

Mr Alex Lee is an inventor and entrepreneur with interest in semiconductors and STEM education. He had worked for high tech startups and companies in Silicon Valley, Israel, Greece, China and Hong Kong for over 30 years. In recent years, he founded EGG Technologies Limited and Alex's Workshop, which focus on designing STEM products for Hong Kong students.

25 & 26 March 2024 (Mon & Tue)

 

Registration Closed 

Unity Workshops for Spatial IO

Two consecutive Unity workshops will be held and provide participants with the opportunity to embark on a thrilling journey of game development and explore the vast potential of the Metaverse. Join us as we delve into the world of game creation and discover how to publish your games on the Spatial IO platform.

Participants are required to attend both workshops, and upon completion of this 6-hour course, they will be able to use Unity to create a complete game. The two sessions will cover the following topics:

Workshop 1:

  • Interacting with Unity
  • Manipulating 3D Objects in Unity
  • Materials and Textures
  • Light and Particle Systems
  • Physics and Collision Mechanics

Workshop 2:

  • Coding in Unity
  • Animation
  • Converting and Optimising your Game for the Spatial Platform

 

(Generously supported by the Industrial Centre)

14 June 2024 (Fri)

Submission Deadline

To be announced

Project Presentation 

Result Announcement & Award Presentation Ceremony

Rules and Regulations

  • PolyU and CPCE students can participate in the Contest.
  • Participants  can only submit one submission individually or as a group.
  • Participants must submit their projects on the Metaverse platform such as Spatial platform.
  • The 3D models or application used in the project must be created on their own or downloaded from open or royalty-free sources.
  • The copyright of the submission belongs to the participants. However, the Organisers reserve the right to use the submission for promotional purposes. The Organiser also reserve the right to announce the names of winner, and to publish photos taken from the competition activities for promotional purposes.
  • The Organisers reserve the right to display the original or modified entries, in digital format, through online social media or physical form, for exhibition or promotion purposes.
  • Prizes are non-exchangeable, non-returnable and non-refundable in any situation.
  • The participants acknowledge that they have read and accepted the rules & regulations of the competition by submitting an entry.
  • The Organisers reserve the right to amend and/or cancel the activities as well as the Rules & Regulations without prior notice.
  • All entries must be original and have not been published in other occasions before. By submitting an entry, the participants guarantee that the entry neither contains any third party copyrighted materials nor infringes the intellectual property rights of any third parties. Participants should also be aware that the content should not include obscene, violence, religion, politics or any other inappropriate content. The Organisers reserve the right to disqualify against any entry or team that violates the rules without prior notice.
  • In case of any dispute, the Organisers reserve the right of final decision.

 

The VR application

The Library will provide HTC VIVE Pro 2, HP Reverb G2, Meta Oculus 2 and Oculus Rift for the judging panel to view and evaluate submitted Metaverse entries.

If the submissions require other platforms or device for viewing, participants must demonstrate the Metaverse to judging panel using compatible equipment or their own devices.

Presentation

Participants will be invited to present their Metaverse projects to the judging panel. Each team must submit the following information in English.

A PowerPoint file (with no more than 20 slides) containing the storyboard and each team member’s contributions, etc. 

A supplementary video clip (no longer than 10 minutes) demonstrating the concept and the Metaverse. 

 

Judging Criteria

 Innovativeness

  • Creativity and excitement in the concept/design
  • Originality in the mechanism, visual elements and concept of the Metaverse Design

 

30%

Aesthetic and Integrated

  • Any user-friendly design with easy navigation
  • Smooth interactive features for user experience in the Metaverse
  • Aesthetically pleasing and harmonious design

 

30%

Technology

  • Accurate and appropriate application of related technology in the Metaverse
  • Understanding and mastery of the applied technology

 

30%

Presentation

  • Clearly explain the concept/design
  • Effectively express the process of his/her/their creation from start, development and end

 

10%

i-Space@Spatial Demo

By re-utilising the 3D model created from the VR Tour of the Library’s i-Space student project and following the Metaverse platform guideline, the Library modified and optimised the model to develop the Space within the Spatial Metaverse platform.

You can access the Space from here via web browser.

Reference

Contact Us

 Phone   2766-6909
 Whatsapp   2766-6863 (WhatsApp)
 Email   lbms@polyu.edu.hk
 In Person
 
  Technical Support Desk, 
  i-Space, 4/F North Wing, Library

 

Metaverse Books

元宇宙

E-Book, 2022

Related Equipment & Software

You can consider using the following equipment and software in the i-Space to develop your Metaverse application.

Equipment

3D Model Library

3D Modelling Software

Game Development Engine

Metaverse Platform

 

Library's Spaces

VR Experience Zone

Location
Digital Visualization Room,
i-Space, 4/F North Wing, Library


VR Development Zone

Location
Corner area, Digital Visualization Room,
i-Space, 4/F North Wing, Library


Multimedia Production Studio

Location
Studios area,
3/F North Wing, Library