With the support from the Department of Computing (COMP), the Metaverse contest is to provide a valuable opportunity for PolyU/CPCE students, whether individual or in teams, to showcase their innovation and creativity in utilising the Metaverse, with the goal of building immersive virtual worlds that enhance and revolutionise the way we interact, study and learn. Participants will have the opportunity to demonstrate their abilities to design, and implement captivating and imaginative virtual environments. The contest will encourage thoughtful exploration of various themes, including, but not limited to, virtual community building, immersive storytelling, virtual commerce, educational experiences, gamification, virtual art and fashion, and more. Metaverse application, which applies the Web 3.0 principle (Spatial Computing, Blockchain, AIGC, etc) and addresses the related problem, is highly preferable for this year.
Timeline
Important Dates |
Activities |
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18 October 2024 (Fri)
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Contest Briefing Session with a sharing on "Metaverse for Sustainability"
Time: 4.00 pm - 5.00 pm Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library
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29 October 2024 (Tue)
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Creating Interactive Virtual Experiences Made Easy with Nibiru Creator Nibiru Creator is a user-friendly application enhanced with AI capabilities, designed to simplify the development of interactive content for various applications, including education, industrial training, cultural tourism, entertainment, and business. In this seminar, attendees will learn how Nibiru Creator and similar GenAI-assisted tools can streamline the creation of interactive learning experiences and 360-degree virtual environments. The seminar will demonstrate the workflow for creating interactive virtual experiences using Nibiru Creator and will present case studies from different fields. This seminar is ideal for students with creative ideas but limited technical backgrounds who are eager to learn how to build interactive virtual environments. This seminar is ideal for students with creative ideas but limited technical backgrounds who are eager to learn how to build interactive virtual environments.
Time: 4.00 pm - 5.00 pm Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library |
19 February 2025 (Wed)
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3D Modelling and Scene Design with Blender This beginner-friendly workshop provides an overview of Blender, a robust open-source 3D modelling tool. In this workshop, you will learn essential techniques in Blender, including view manipulation, mesh creation and sculpting, texture application, and eventually, building a furnished room and rendering the final scene.
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20 February 2025 (Thurs)
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Create Your First Casual Game with Unity Join us for a hands-on workshop where you'll learn to create and deploy a hypercasual mobile game using Unity. This session is designed to guide you through the entire game development process, from design to deployment.
Workshop Highlights:
By the end of the workshop, you'll be able to deploy your game to your phone or upload it to a popular game platform.
Workshop Agenda:
Time: 2:00PM - 5:00PM |
21 February 2025 (Fri)
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Metaverse Platform Integration with Spatial.io and Unity Explore the world of the metaverse by learning how to publish your creations on the web, mobile, and VR using the Spatial Creator Toolkit on Unity. This workshop is perfect for beginners and requires no C# coding experience.
Workshop Highlights:
Workshop Agenda:
Time: 3:00PM - 5:00PM |
30 May 2025 |
Submission Deadline |
June 2025 |
Result Announcement & Award Presentation Ceremony |
Rules and Regulations
The VR application
The Library will provide HTC VIVE Pro 2, HP Reverb G2, Meta Oculus 3, Meta Oculus 2 and Oculus Rift for the judging panel to view and evaluate submitted Metaverse entries.
If the submissions require other platforms or device for viewing, participants must demonstrate the Metaverse to judging panel using compatible equipment or their own devices.
Submissions
Judging Criteria
Innovativeness
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30% |
Aesthetic and Integrated
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30% |
Technology
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30% |
Submissions
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10% |
Prizes
Champion | 1st Runner-up | 2nd Runner-up |
Meta Quest 3 (512 GB)* | ARknovv A1 Smart Glasses* | DJI Neo Drone* |
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*or equivalent
Prize sponsored by
By re-utilising the 3D model created from the VR Tour of the Library’s i-Space student project and following the Metaverse platform guideline, the Library modified and optimised the model to develop the Space within the Spatial Metaverse platform.
You can access the Space from here via web browser.
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2766-6909 |
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2766-6863 (WhatsApp) |
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lbms@polyu.edu.hk |
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Technical Support Desk, i-Space, 4/F North Wing, Library |
E-Book, 2024
E-Book, 2024
E-Book, 2024
E-Book, 2024
E-Book, 2024
E-Book, 2023
E-Book, 2023
E-Book, 2023
E-Book, 2023
You can consider using the following equipment and software in the i-Space to develop your Metaverse application.
Equipment
3D Model Library
3D Modelling Software
Game Development Engine
Metaverse Platform
VR Experience Zone
Location
Digital Visualization Room,
i-Space, 4/F North Wing, Library
VR Development Zone
Location
Corner area, Digital Visualization Room,
i-Space, 4/F North Wing, Library
Multimedia Production Studio
Location
Studios area,
3/F North Wing, Library