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PolyU Library

i-Space: MakerMindset Programme

Consisting of the Digital Makerspace, Digital Visualisation Room and Studios

To Cultivate a Creative, Curious and Can-do Mindset

The MakerMindset@i-Space Programme aims to

  • Organize creative and stimulating events and workshops for students to enhance their awareness in emerging technologies and nurture a curious and “Can-do” mindset; and
  • Help students overcome challenges and adopt new technologies in the future.

 

 

Seminar (Eligibility: PolyU & CPCE staff and students)

Title Date & Time Venue

Preserving Memories from the Personal, Institutional, and Social Perspectives: Bridging the Analogue and Digital World with New Technologies

The seminar delves into the critical transition from analogue media to digital media, including slides, photos and video recordings. It will explore the importance of bridging this gap to preserve cherished memories and historical records that are at risk of being forgotten or damaged due to the obsolescence of old media formats. The session will also cover the concept of starting a business in this niche in Hong Kong, highlighting an entrepreneurial journey and the strategic technological edge required to succeed. The concept of new technologies, and AI training models, are revolutionising the digitisation process by removing glare, restoring colour to media, and enhancing overall quality, providing modern consumers with new ways to experience and cherish old memories. Sharing personal experiences and knowledge from public and corporate digitisation projects also provide valuable insights into the practical applications and benefits of the start-up industry and how it can help the community.

 

About the speaker

As the Chief Operating Officer at Capture Limited, Mr Benson Cheung brings a wealth of experience across corporate, start-up, and non-profit sectors. Capture Limited, based in Hong Kong, is the market leader in analogue media digitalisation, reviving treasured memories and enabling consumers to organise old and new memories alike. Benson’s journey has spanned the start-up, sourcing, supply chain, brand and loyalty industries, working with Marks and Spencer, Cath Kidston, a licensee of Disney brands, and numerous retail clients. He enjoys the challenges of working on establishing new offices, processes, and products, especially at Capture where he helps consumers bring to life their locked away memories. He is also a volunteer and board chairman at The Children’s Cancer Foundation, leading the charge to ignite hope and improve the quality of life for children with serious illness.

 

Registration Closed 

20 Sept 2024 (Fri)
3:00PM - 4:00PM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Workshop (Eligibility: PolyU & CPCE students)

Title Date & Time Venue

Immersive 360-Degree Video Production and Storytelling with Insta360 Studio

In this workshop, we will introduce the features of Insta360 Studio, which offers flexible post-production and output options for files captured with Insta360 cameras. You'll learn essential skills for producing engaging, high-quality 360-degree videos, empowering viewers to navigate their own viewing experiences by choosing the perspective and focus of the videos.

This workshop will cover the following topics:

  • Discover the different advantages of 360 photos, 360 videos, and reframe 360 videos, as well as their suitable display methods.
  • Explore how artificial intelligence can analyse footage, select highlights, and automatically edit and reframe your videos without setting up the shot beforehand. Transform all your 360 videos into watch-worthy clips with ease.
  • Master immersive storytelling techniques useful for your projects and assignments.

 

Registration Closed 

26 Sept 2024 (Thurs)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library

Animating Your Virtual Character in Live Video Production

In this workshop, we will guide you through the entire production process, from character creation to compositing your video and animation with live Chroma key and open broadcast software (OBS Studio). You will learn how to bring your characters to life and produce interesting videos for use in social media and presentations.

Join us for an exciting workshop on multimedia production and learn how to animate your own virtual characters using 3D pose tracker. This workshop is suitable for anyone who wants to explore the world of multimedia production and unleash their creativity. 

 

Registration Closed 

3 Oct 2024 (Thurs)
3:00PM - 5:00PM

Digital Visualisation Room, 4/F & Multimedia Production Studio, 3/F, Library

Presentation on Virtual World Platforms

This beginner-friendly workshop provides an overview of Cluster and VR Chat, two popular massively multiplayer online (MMO) social VR applications on the Metaverse platform. Join us for a creative and interactive virtual experience.

This workshop will cover the following topics:

  • Create your own virtual character to experience the world of the Metaverse.
  • Demonstrate how to share your creations for online presentations and immerse yourself in the virtual experience platform.
  • Use VR headsets and 3D motion capture systems to enjoy full-body movement of avatars and communicate with other users.

 

Register Now

17 Oct 2024 (Thurs)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F & Multimedia Production Studio, 3/F, Library

Laser Cutting with GenAI

In this workshop, we will explore the opportunity to create vector graphics for laser cutting assisted by generative artifical integlligence (GenAI) tools.

This workshop will cover the contents below:

  • compare vector graphics created with different GenAI tools
  • prepare your own artwork for laser cutting from the AI generated graphics
  • demonstration of laser cutting

 

Register Now

24 Oct 2024 (Thurs)
3:00PM - 5:00PM
Digital Makerspace, 4/F, Library

Seminar (Eligibility: PolyU & CPCE staff and students)

Preserving Memories from the Personal, Institutional, and Social Perspectives: Bridging the Analogue and Digital World with New Technologies

The seminar delves into the critical transition from analogue media to digital media, including slides, photos and video recordings. It will explore the importance of bridging this gap to preserve cherished memories and historical records that are at risk of being forgotten or damaged due to the obsolescence of old media formats. The session will also cover the concept of starting a business in this niche in Hong Kong, highlighting an entrepreneurial journey and the strategic technological edge required to succeed. The concept of new technologies, and AI training models, are revolutionising the digitisation process by removing glare, restoring colour to media, and enhancing overall quality, providing modern consumers with new ways to experience and cherish old memories. Sharing personal experiences and knowledge from public and corporate digitisation projects also provide valuable insights into the practical applications and benefits of the start-up industry and how it can help the community.

 

About the speaker

As the Chief Operating Officer at Capture Limited, Mr Benson Cheung brings a wealth of experience across corporate, start-up, and non-profit sectors. Capture Limited, based in Hong Kong, is the market leader in analogue media digitalisation, reviving treasured memories and enabling consumers to organise old and new memories alike. Benson’s journey has spanned the start-up, sourcing, supply chain, brand and loyalty industries, working with Marks and Spencer, Cath Kidston, a licensee of Disney brands, and numerous retail clients. He enjoys the challenges of working on establishing new offices, processes, and products, especially at Capture where he helps consumers bring to life their locked away memories. He is also a volunteer and board chairman at The Children’s Cancer Foundation, leading the charge to ignite hope and improve the quality of life for children with serious illness.

 

Date: 20 Sept 2024 (Fri)
Time: 3:00PM - 4:00PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Registration Closed 

Workshop (Eligibility: PolyU & CPCE students)

Immersive 360-Degree Video Production and Storytelling with Insta360 Studio

In this workshop, we will introduce the features of Insta360 Studio, which offers flexible post-production and output options for files captured with Insta360 cameras. You'll learn essential skills for producing engaging, high-quality 360-degree videos, empowering viewers to navigate their own viewing experiences by choosing the perspective and focus of the videos.

This workshop will cover the following topics:

  • Discover the different advantages of 360 photos, 360 videos, and reframe 360 videos, as well as their suitable display methods.
  • Explore how artificial intelligence can analyse footage, select highlights, and automatically edit and reframe your videos without setting up the shot beforehand. Transform all your 360 videos into watch-worthy clips with ease.
  • Master immersive storytelling techniques useful for your projects and assignments.

 

Date: 26 Sept 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library

 

Registration Closed 

Animating Your Virtual Character in Live Video Production

In this workshop, we will guide you through the entire production process, from character creation to compositing your video and animation with live Chroma key and open broadcast software (OBS Studio). You will learn how to bring your characters to life and produce interesting videos for use in social media and presentations.

Join us for an exciting workshop on multimedia production and learn how to animate your own virtual characters using 3D pose tracker. This workshop is suitable for anyone who wants to explore the world of multimedia production and unleash their creativity. 

 

Date: 3 Oct 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F & Multimedia Production Studio, 3/F, Library

 

Registration Closed 

Presentation on Virtual World Platforms

This beginner-friendly workshop provides an overview of Cluster and VR Chat, two popular massively multiplayer online (MMO) social VR applications on the Metaverse platform. Join us for a creative and interactive virtual experience.

This workshop will cover the following topics:

  • Create your own virtual character to experience the world of the Metaverse.
  • Demonstrate how to share your creations for online presentations and immerse yourself in the virtual experience platform.
  • Use VR headsets and 3D motion capture systems to enjoy full-body movement of avatars and communicate with other users.

 

Date: 17 Oct 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F & Multimedia Production Studio, 3/F, Library

 

Register Now

Laser Cutting with GenAI

In this workshop, we will explore the opportunity to create vector graphics for laser cutting assisted by generative artifical integlligence (GenAI) tools.

This workshop will cover the contents below:

  • compare vector graphics created with different GenAI tools
  • prepare your own artwork for laser cutting from the AI generated graphics
  • demonstration of laser cutting

 

Date: 24 Oct 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Makerspace, 4/F, Library

 

Register Now

Maker Mindset

What is the Maker Mindset?  What makes a Maker?

Makers have a strong curiosity about the things around them. They are curious in trying to understand how things work and have a strong desire to experiment and improve the things and situation around them. 

People with Maker Mindset are self-directed learners and this is why schools are actively encouraging students to develop this maker mindset - so that students can learn from this creative process and embrace mistakes as a valuable opportunity to improve their ideas and, ultimately, themselves as individuals.  

More resources for Maker Mindset:

Design Thinking

Design Thinking is a problem-solving approach for designers to reach desirable solutions to match people’s needs while emphasizing on human-centered design. 

It also considers what is desirable from users’ point of view, how users will interact with products and offer a solution based on the emotional state of users. It also encourages brainstorming and especially rewards thinking out-of-the-box. 

Design Thinking is not limited to designers, but is also relevant to other fields such as engineering, architecture, business, information technology, education, healthcare, law and many other professions where the process of design can be applied to either a product or a service.

The Design Thinking cycle includes Empathize, Define (the problem), Ideate, Prototype and Test, and this cycle would be useful for those who are planning to work and test on a prototype.

Here are some videos on Design Thinking: