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PolyU Library

i-Space: MakerMindset Programme

Consisting of the Digital Makerspace, Digital Visualisation Room and Studios

To Cultivate a Creative, Curious and Can-do Mindset

The MakerMindset@i-Space Programme aims to

  • Organize creative and stimulating events and workshops for students to enhance their awareness in emerging technologies and nurture a curious and “Can-do” mindset; and
  • Help students overcome challenges and adopt new technologies in the future.

 

 

Seminar (Eligibility: PolyU & CPCE staff and students)

Title Date & Time Venue

Harnessing the Power of Generative AI: Innovations and Applications with NVIDIA

Join us for an insightful seminar led by Ginny Wong, a distinguished data scientist at NVIDIA, as we explore the transformative potential of Generative AI. This seminar will provide a comprehensive overview of Generative AI, highlighting its impact across various industries through real-world use cases.

A major focus of the seminar will be an in-depth exploration of NVIDIA NIM, a groundbreaking tool that empowers organisations to self-host GPU-accelerated inferencing microservices on their infrastructure to enhance flexibility and efficiency. NIM facilitates the deployment of both pretrained and customised AI models across diverse environments, including clouds, data centres, RTX AI PCs, and workstations. By utilising industry-standard APIs , NIM ensures seamless integration into AI applications, development frameworks, and workflows, thereby enhancing the flexibility and scalability of AI solutions.

 

Key Topics Include:

  • Overview of Generative AI: Gain a foundational understanding of Generative AI, its capabilities, and its role in shaping the future of technology.
  • Industrial Use Cases: Discover how Generative AI is being applied across different sectors, driving innovation and efficiency.
  • Introduction to NIM: Learn about NVIDIA's innovative tool, NIM, and its applications in AI-driven solutions.
  • Demo on Using NIM: Experience a live demonstration of NIM, showcasing its features and functionalities.
  • Multimodal PDF Data Extraction: Explore advanced techniques for extracting data from PDFs using multimodal approaches.
  • PDF to Podcast/Video Search and Summarisation: Understand how AI can transform PDFs into engaging podcasts or videos, enhancing searchability and summarisation.

 

About the speaker

Ginny Wong brings a wealth of experience in data science and machine learning. At NVIDIA, she focuses on developing cutting-edge AI solutions. Her previous roles include developing NLP models and MLOps solutions in the banking sector and creating automation systems for semiconductor assembly in manufacturing. Ginny holds a Ph.D. in Electronic and Information Engineering from The Hong Kong Polytechnic University, with a specialisation in machine learning and bioinformatics.

 

Register Now

26 Feb 2025 (Wed)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Sandbox VR: Pioneering Innovation in Location-Based Virtual Reality

Join us for an insightful seminar on Sandbox VR's evolution from a start-up to a leader in location-based virtual reality (LBVR). We'll explore the company’s patented technologies and how they expanded their business. The seminar will delve into the strategies Sandbox VR used to overcome challenges before and after the pandemic, while continuing to innovate in a rapidly changing environment.

We'll spotlight key technological advancements such as full-body tracking, immersive haptic feedback, and automated highlight videos. Learn how these innovations set Sandbox VR apart in the VR industry. Register now and gain valuable insights into the industry's latest advancements and trends.

 

About the speaker

Mr Kimkind Yeung is the Chief Technology Officer at Sandbox VR. A visionary leader and patent owner, Kimkind has been a driving force in the virtual reality industry. He began self-learning programming at the age of 13 and has over 18 years of experience in the gaming industry, including building web, PC, mobile, and VR games.

As the technical founder of Sandbox VR, Kimkind built the company from scratch, leading its technological innovations. His expertise and inventive spirit have been crucial in developing ground-breaking technologies that define Sandbox VR's success.

 

Registration Closed 
 

Video Recording (PolyU staff and students only)

12 Feb 2025 (Wed)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Workshop (Eligibility: PolyU & CPCE students)

Title Date & Time Venue

Metaverse Platform Integration with Spatial.io and Unity       

Explore the world of the metaverse by learning how to publish your creations on the web, mobile, and VR using the Spatial Creator Toolkit on Unity. This workshop is perfect for beginners and requires no C# coding experience.

 

Workshop Highlights:

  • Scene Creation: Build a simple scene with imported 3D models.
  • Player Tasks: Set up tasks for players to explore different points in the scene.
  • Publishing: Export your project to a website.

 

Workshop Agenda:

  1. Package Installation (10 mins): Install the spatial starter template.
  2. Avatar Setup (15 mins): Download and import avatars and animations.
  3. Player Control (15 mins): Configure player movement.
  4. 3D Model Import (10 mins): Add models like drawings or furniture to the scene.
  5. Break
  6. Quest & Rewards (20 mins): Add points of interest and quests.
  7. Interactive Events (10 mins): Implement particle effects around avatars.
  8. Testing & Publishing (15 mins): Test and publish your Unity package as a webpage.

 

About the tutor

Mr Tsoi Tsz Kin Jimmy, a PolyU alumnus and former champion of the Virtual Reality (VR) and Augmented Reality (AR) Contest hosted by the Library, discovered his passion for coding and Extended Reality (XR) development during secondary school. At PolyU, he honed his skills to become an award-winning developer. With extensive practical experience in game production and a deep understanding of current XR development, he is here to share his insights and guide you on your journey into XR application development.

 

Registration Closed 

21 Feb 2025 (Fri)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library

Create Your First Casual Game with Unity       

Join us for a hands-on workshop where you'll learn to create and deploy a hypercasual mobile game using Unity. This session is designed to guide you through the entire game development process, from design to deployment.

 

Workshop Highlights:

  • Game Design: Learn about setting goals, game mechanics, and interaction.
  • Programming: Get hands-on experience with C# scripting.
  • Aesthetics: Explore graphics, audio, UI design, and colour schemes.

By the end of the workshop, you'll be able to deploy your game to your phone or upload it to a popular game platform.

 

Workshop Agenda:

  1. Project Setup (15 mins)
  2. Asset Preparation (30 mins): Create simple 3D models and download sound effects.
  3. Scene Setup (15 mins): Configure lighting, camera, and model placement.
  4. Game Objects & Components (15 mins): Work with Rigidbody and Collider.
  5. Break (15 mins)
  6. C# Scripting (45 mins): Set up player controls and game mechanics.
  7. User Interface (15 mins): Implement button interactions.
  8. Deploying & Testing (15 mins): Build and test your game for Android & iOS.
  9. Q&A Session

 

About the tutor

Mr Tsoi Tsz Kin Jimmy, a PolyU alumnus and former champion of the Virtual Reality (VR) and Augmented Reality (AR) Contest hosted by the Library, discovered his passion for coding and Extended Reality (XR) development during secondary school. At PolyU, he honed his skills to become an award-winning developer. With extensive practical experience in game production and a deep understanding of current XR development, he is here to share his insights and guide you on your journey into mobile game.

 

Registration Closed 

20 Feb 2025 (Thurs)
2:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library

3D Modelling and Scene Design with Blender   

This beginner-friendly workshop provides an overview of Blender, a robust open-source 3D modelling tool. In this workshop, you will learn essential techniques in Blender, including view manipulation, mesh creation and sculpting, texture application, and eventually, building a furnished room and rendering the final scene.

 

Registration Closed 

19 Feb 2025 (Wed)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library

Seminar (Eligibility: PolyU & CPCE staff and students)

Harnessing the Power of Generative AI: Innovations and Applications with NVIDIA

Join us for an insightful seminar led by Ginny Wong, a distinguished data scientist at NVIDIA, as we explore the transformative potential of Generative AI. This seminar will provide a comprehensive overview of Generative AI, highlighting its impact across various industries through real-world use cases.

A major focus of the seminar will be an in-depth exploration of NVIDIA NIM, a groundbreaking tool that empowers organisations to self-host GPU-accelerated inferencing microservices on their infrastructure to enhance flexibility and efficiency. NIM facilitates the deployment of both pretrained and customised AI models across diverse environments, including clouds, data centres, RTX AI PCs, and workstations. By utilising industry-standard APIs , NIM ensures seamless integration into AI applications, development frameworks, and workflows, thereby enhancing the flexibility and scalability of AI solutions.

 

Key Topics Include:

  • Overview of Generative AI: Gain a foundational understanding of Generative AI, its capabilities, and its role in shaping the future of technology.
  • Industrial Use Cases: Discover how Generative AI is being applied across different sectors, driving innovation and efficiency.
  • Introduction to NIM: Learn about NVIDIA's innovative tool, NIM, and its applications in AI-driven solutions.
  • Demo on Using NIM: Experience a live demonstration of NIM, showcasing its features and functionalities.
  • Multimodal PDF Data Extraction: Explore advanced techniques for extracting data from PDFs using multimodal approaches.
  • PDF to Podcast/Video Search and Summarisation: Understand how AI can transform PDFs into engaging podcasts or videos, enhancing searchability and summarisation.

 

About the speaker

Ginny Wong brings a wealth of experience in data science and machine learning. At NVIDIA, she focuses on developing cutting-edge AI solutions. Her previous roles include developing NLP models and MLOps solutions in the banking sector and creating automation systems for semiconductor assembly in manufacturing. Ginny holds a Ph.D. in Electronic and Information Engineering from The Hong Kong Polytechnic University, with a specialisation in machine learning and bioinformatics.

 

Date: 26 Feb 2025 (Wed)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Register Now

Sandbox VR: Pioneering Innovation in Location-Based Virtual Reality

Join us for an insightful seminar on Sandbox VR's evolution from a start-up to a leader in location-based virtual reality (LBVR). We'll explore the company’s patented technologies and how they expanded their business. The seminar will delve into the strategies Sandbox VR used to overcome challenges before and after the pandemic, while continuing to innovate in a rapidly changing environment.

We'll spotlight key technological advancements such as full-body tracking, immersive haptic feedback, and automated highlight videos. Learn how these innovations set Sandbox VR apart in the VR industry. Register now and gain valuable insights into the industry's latest advancements and trends.

 

About the speaker

Mr Kimkind Yeung is the Chief Technology Officer at Sandbox VR. A visionary leader and patent owner, Kimkind has been a driving force in the virtual reality industry. He began self-learning programming at the age of 13 and has over 18 years of experience in the gaming industry, including building web, PC, mobile, and VR games.

As the technical founder of Sandbox VR, Kimkind built the company from scratch, leading its technological innovations. His expertise and inventive spirit have been crucial in developing ground-breaking technologies that define Sandbox VR's success.

 

Date: 12 Feb 2025 (Wed)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Registration Closed 

Video Recording (PolyU staff and students only)

Workshop (Eligibility: PolyU & CPCE students)

Metaverse Platform Integration with Spatial.io and Unity       

Explore the world of the metaverse by learning how to publish your creations on the web, mobile, and VR using the Spatial Creator Toolkit on Unity. This workshop is perfect for beginners and requires no C# coding experience.

 

Workshop Highlights:

  • Scene Creation: Build a simple scene with imported 3D models.
  • Player Tasks: Set up tasks for players to explore different points in the scene.
  • Publishing: Export your project to a website.

 

Workshop Agenda:

  1. Package Installation (10 mins): Install the spatial starter template.
  2. Avatar Setup (15 mins): Download and import avatars and animations.
  3. Player Control (15 mins): Configure player movement.
  4. 3D Model Import (10 mins): Add models like drawings or furniture to the scene.
  5. Break
  6. Quest & Rewards (20 mins): Add points of interest and quests.
  7. Interactive Events (10 mins): Implement particle effects around avatars.
  8. Testing & Publishing (15 mins): Test and publish your Unity package as a webpage.

 

About the tutor

Mr Tsoi Tsz Kin Jimmy, a PolyU alumnus and former champion of the Virtual Reality (VR) and Augmented Reality (AR) Contest hosted by the Library, discovered his passion for coding and Extended Reality (XR) development during secondary school. At PolyU, he honed his skills to become an award-winning developer. With extensive practical experience in game production and a deep understanding of current XR development, he is here to share his insights and guide you on your journey into XR application development.

 

Date: 21 Feb 2025 (Fri)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library

 

Registration Closed 

Create Your First Casual Game with Unity       

Join us for a hands-on workshop where you'll learn to create and deploy a hypercasual mobile game using Unity. This session is designed to guide you through the entire game development process, from design to deployment.

 

Workshop Highlights:

  • Game Design: Learn about setting goals, game mechanics, and interaction.
  • Programming: Get hands-on experience with C# scripting.
  • Aesthetics: Explore graphics, audio, UI design, and colour schemes.

By the end of the workshop, you'll be able to deploy your game to your phone or upload it to a popular game platform.

 

Workshop Agenda:

  1. Project Setup (15 mins)
  2. Asset Preparation (30 mins): Create simple 3D models and download sound effects.
  3. Scene Setup (15 mins): Configure lighting, camera, and model placement.
  4. Game Objects & Components (15 mins): Work with Rigidbody and Collider.
  5. Break (15 mins)
  6. C# Scripting (45 mins): Set up player controls and game mechanics.
  7. User Interface (15 mins): Implement button interactions.
  8. Deploying & Testing (15 mins): Build and test your game for Android & iOS.
  9. Q&A Session

 

About the tutor

Mr Tsoi Tsz Kin Jimmy, a PolyU alumnus and former champion of the Virtual Reality (VR) and Augmented Reality (AR) Contest hosted by the Library, discovered his passion for coding and Extended Reality (XR) development during secondary school. At PolyU, he honed his skills to become an award-winning developer. With extensive practical experience in game production and a deep understanding of current XR development, he is here to share his insights and guide you on your journey into mobile game.

 

Date: 20 Feb 2025 (Thurs)
Time: 2:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library

 

Registration Closed 

3D Modelling and Scene Design with Blender   

This beginner-friendly workshop provides an overview of Blender, a robust open-source 3D modelling tool. In this workshop, you will learn essential techniques in Blender, including view manipulation, mesh creation and sculpting, texture application, and eventually, building a furnished room and rendering the final scene.

 

Date: 19 Feb 2025 (Wed)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library

 

Registration Closed 

Seminar (Eligibility: PolyU & CPCE staff and students)

Title Date & Time Venue

Unlocking the Future of Artificial Intelligence

This seminar will introduce the latest advancements in Generative AI, Large Language Models (LLMs), and Machine Learning, featuring insights from Alibaba's offerings. Participants will learn about Alibaba’s AI-related courses and explore AI models and services. The seminar will also include a demonstration of Alibaba Cloud's large language model, Tongyi Qianwen (Qwen), highlighting its role in the open-source community and its contribution to collaboration and innovation in AI.

 

About the speaker

Mr Raymond Tsang is a senior technical trainer in the Greater China Region with over 20 years of experience. He has extensive knowledge in teaching Architecture and Application Development to governments, enterprises, small and medium-sized businesses, and universities. He is an experienced IT consultant on many projects including web and app development, AI projects, cloud setup and configuration.

 

Registration Closed 

11 Nov 2024 (Mon)
4:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Creating Interactive Virtual Experiences Made Easy with Nibiru Creator                     

Nibiru Creator is a user-friendly application enhanced with AI capabilities, designed to simplify the development of interactive content for various applications, including education, industrial training, cultural tourism, entertainment, and business. In this seminar, attendees will learn how Nibiru Creator and similar GenAI-assisted tools can streamline the creation of interactive learning experiences and 360-degree virtual environments. The seminar will demonstrate the workflow for creating interactive virtual experiences using Nibiru Creator and will present case studies from different fields. 

This seminar is ideal for students with creative ideas but limited technical backgrounds who are eager to learn how to build interactive virtual environments.

 

About the speaker

Mr Paul Lam is an experienced VR and AI educator specialising in VR-related courses. He received a Bachelor's degree from The University of Hong Kong and a Master's degree in Information Systems from City University of Hong Kong. He has taught at numerous institutions, including Ying Wa Primary School, St. Joseph’s Primary School in Ma On Shan, Man Kiu Association Primary School, Pui Tao Middle School, Heung To Middle School, Pope Paul VI College, Pui Ching Middle School in Macau, Lingnan University in Hong Kong, and National Taiwan Normal University.

 

Registration Closed 

29 Oct 2024 (Tue)
4:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Preserving Memories from the Personal, Institutional, and Social Perspectives: Bridging the Analogue and Digital World with New Technologies

The seminar delves into the critical transition from analogue media to digital media, including slides, photos and video recordings. It will explore the importance of bridging this gap to preserve cherished memories and historical records that are at risk of being forgotten or damaged due to the obsolescence of old media formats. The session will also cover the concept of starting a business in this niche in Hong Kong, highlighting an entrepreneurial journey and the strategic technological edge required to succeed. The concept of new technologies, and AI training models, are revolutionising the digitisation process by removing glare, restoring colour to media, and enhancing overall quality, providing modern consumers with new ways to experience and cherish old memories. Sharing personal experiences and knowledge from public and corporate digitisation projects also provide valuable insights into the practical applications and benefits of the start-up industry and how it can help the community.

 

About the speaker

As the Chief Operating Officer at Capture Limited, Mr Benson Cheung brings a wealth of experience across corporate, start-up, and non-profit sectors. Capture Limited, based in Hong Kong, is the market leader in analogue media digitalisation, reviving treasured memories and enabling consumers to organise old and new memories alike. Benson’s journey has spanned the start-up, sourcing, supply chain, brand and loyalty industries, working with Marks and Spencer, Cath Kidston, a licensee of Disney brands, and numerous retail clients. He enjoys the challenges of working on establishing new offices, processes, and products, especially at Capture where he helps consumers bring to life their locked away memories. He is also a volunteer and board chairman at The Children’s Cancer Foundation, leading the charge to ignite hope and improve the quality of life for children with serious illness.

 

Registration Closed 

20 Sept 2024 (Fri)
3:00PM - 4:00PM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Workshop (Eligibility: PolyU & CPCE students)

Title Date & Time Venue

Laser Cutting with GenAI

In this workshop, we will explore the opportunity to create vector graphics for laser cutting assisted by generative artifical integlligence (GenAI) tools.

This workshop will cover the contents below:

  • compare vector graphics created with different GenAI tools
  • prepare your own artwork for laser cutting from the AI generated graphics
  • demonstration of laser cutting

 

Registration Closed 

24 Oct 2024 (Thurs)
3:00PM - 5:00PM
Digital Makerspace, 4/F, Library

Presentation on Virtual World Platforms

This beginner-friendly workshop provides an overview of Cluster and VR Chat, two popular massively multiplayer online (MMO) social VR applications on the Metaverse platform. Join us for a creative and interactive virtual experience.

This workshop will cover the following topics:

  • Create your own virtual character to experience the world of the Metaverse.
  • Demonstrate how to share your creations for online presentations and immerse yourself in the virtual experience platform.
  • Use VR headsets and 3D motion capture systems to enjoy full-body movement of avatars and communicate with other users.

 

Registration Closed 

17 Oct 2024 (Thurs)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F & Multimedia Production Studio, 3/F, Library

Animating Your Virtual Character in Live Video Production

In this workshop, we will guide you through the entire production process, from character creation to compositing your video and animation with live Chroma key and open broadcast software (OBS Studio). You will learn how to bring your characters to life and produce interesting videos for use in social media and presentations.

Join us for an exciting workshop on multimedia production and learn how to animate your own virtual characters using 3D pose tracker. This workshop is suitable for anyone who wants to explore the world of multimedia production and unleash their creativity. 

 

Registration Closed 

3 Oct 2024 (Thurs)
3:00PM - 5:00PM

Digital Visualisation Room, 4/F & Multimedia Production Studio, 3/F, Library

Immersive 360-Degree Video Production and Storytelling with Insta360 Studio

In this workshop, we will introduce the features of Insta360 Studio, which offers flexible post-production and output options for files captured with Insta360 cameras. You'll learn essential skills for producing engaging, high-quality 360-degree videos, empowering viewers to navigate their own viewing experiences by choosing the perspective and focus of the videos.

This workshop will cover the following topics:

  • Discover the different advantages of 360 photos, 360 videos, and reframe 360 videos, as well as their suitable display methods.
  • Explore how artificial intelligence can analyse footage, select highlights, and automatically edit and reframe your videos without setting up the shot beforehand. Transform all your 360 videos into watch-worthy clips with ease.
  • Master immersive storytelling techniques useful for your projects and assignments.

 

Registration Closed 

26 Sept 2024 (Thurs)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library

Seminar (Eligibility: PolyU & CPCE staff and students)

Unlocking the Future of Artificial Intelligence

This seminar will introduce the latest advancements in Generative AI, Large Language Models (LLMs), and Machine Learning, featuring insights from Alibaba's offerings. Participants will learn about Alibaba’s AI-related courses and explore AI models and services. The seminar will also include a demonstration of Alibaba Cloud's large language model, Tongyi Qianwen (Qwen), highlighting its role in the open-source community and its contribution to collaboration and innovation in AI.

 

About the speaker

Mr Raymond Tsang is a senior technical trainer in the Greater China Region with over 20 years of experience. He has extensive knowledge in teaching Architecture and Application Development to governments, enterprises, small and medium-sized businesses, and universities. He is an experienced IT consultant on many projects including web and app development, AI projects, cloud setup and configuration.

 

Date: 11 Nov 2024 (Mon)
Time: 4:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Registration Closed 

Creating Interactive Virtual Experiences Made Easy with Nibiru Creator      

Nibiru Creator is a user-friendly application enhanced with AI capabilities, designed to simplify the development of interactive content for various applications, including education, industrial training, cultural tourism, entertainment, and business. In this seminar, attendees will learn how Nibiru Creator and similar GenAI-assisted tools can streamline the creation of interactive learning experiences and 360-degree virtual environments. The seminar will demonstrate the workflow for creating interactive virtual experiences using Nibiru Creator and will present case studies from different fields. 

This seminar is ideal for students with creative ideas but limited technical backgrounds who are eager to learn how to build interactive virtual environments.

 

About the speaker

Mr Paul Lam is an experienced VR and AI educator specialising in VR-related courses. He received a Bachelor's degree from The University of Hong Kong and a Master's degree in Information Systems from City University of Hong Kong. He has taught at numerous institutions, including Ying Wa Primary School, St. Joseph’s Primary School in Ma On Shan, Man Kiu Association Primary School, Pui Tao Middle School, Heung To Middle School, Pope Paul VI College, Pui Ching Middle School in Macau, Lingnan University in Hong Kong, and National Taiwan Normal University.

 

Date: 29 Oct 2024 (Tue)
Time: 4:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Registration Closed 

Preserving Memories from the Personal, Institutional, and Social Perspectives: Bridging the Analogue and Digital World with New Technologies

The seminar delves into the critical transition from analogue media to digital media, including slides, photos and video recordings. It will explore the importance of bridging this gap to preserve cherished memories and historical records that are at risk of being forgotten or damaged due to the obsolescence of old media formats. The session will also cover the concept of starting a business in this niche in Hong Kong, highlighting an entrepreneurial journey and the strategic technological edge required to succeed. The concept of new technologies, and AI training models, are revolutionising the digitisation process by removing glare, restoring colour to media, and enhancing overall quality, providing modern consumers with new ways to experience and cherish old memories. Sharing personal experiences and knowledge from public and corporate digitisation projects also provide valuable insights into the practical applications and benefits of the start-up industry and how it can help the community.

 

About the speaker

As the Chief Operating Officer at Capture Limited, Mr Benson Cheung brings a wealth of experience across corporate, start-up, and non-profit sectors. Capture Limited, based in Hong Kong, is the market leader in analogue media digitalisation, reviving treasured memories and enabling consumers to organise old and new memories alike. Benson’s journey has spanned the start-up, sourcing, supply chain, brand and loyalty industries, working with Marks and Spencer, Cath Kidston, a licensee of Disney brands, and numerous retail clients. He enjoys the challenges of working on establishing new offices, processes, and products, especially at Capture where he helps consumers bring to life their locked away memories. He is also a volunteer and board chairman at The Children’s Cancer Foundation, leading the charge to ignite hope and improve the quality of life for children with serious illness.

 

Date: 20 Sept 2024 (Fri)
Time: 3:00PM - 4:00PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Registration Closed 

Workshop (Eligibility: PolyU & CPCE students)

Laser Cutting with GenAI

In this workshop, we will explore the opportunity to create vector graphics for laser cutting assisted by generative artifical integlligence (GenAI) tools.

This workshop will cover the contents below:

  • compare vector graphics created with different GenAI tools
  • prepare your own artwork for laser cutting from the AI generated graphics
  • demonstration of laser cutting

 

Date: 24 Oct 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Makerspace, 4/F, Library

 

Registration Closed 

Presentation on Virtual World Platforms

This beginner-friendly workshop provides an overview of Cluster and VR Chat, two popular massively multiplayer online (MMO) social VR applications on the Metaverse platform. Join us for a creative and interactive virtual experience.

This workshop will cover the following topics:

  • Create your own virtual character to experience the world of the Metaverse.
  • Demonstrate how to share your creations for online presentations and immerse yourself in the virtual experience platform.
  • Use VR headsets and 3D motion capture systems to enjoy full-body movement of avatars and communicate with other users.

 

Date: 17 Oct 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F & Multimedia Production Studio, 3/F, Library

 

Registration Closed 

Animating Your Virtual Character in Live Video Production

In this workshop, we will guide you through the entire production process, from character creation to compositing your video and animation with live Chroma key and open broadcast software (OBS Studio). You will learn how to bring your characters to life and produce interesting videos for use in social media and presentations.

Join us for an exciting workshop on multimedia production and learn how to animate your own virtual characters using 3D pose tracker. This workshop is suitable for anyone who wants to explore the world of multimedia production and unleash their creativity. 

 

Date: 3 Oct 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F & Multimedia Production Studio, 3/F, Library

 

Registration Closed 

Immersive 360-Degree Video Production and Storytelling with Insta360 Studio

In this workshop, we will introduce the features of Insta360 Studio, which offers flexible post-production and output options for files captured with Insta360 cameras. You'll learn essential skills for producing engaging, high-quality 360-degree videos, empowering viewers to navigate their own viewing experiences by choosing the perspective and focus of the videos.

This workshop will cover the following topics:

  • Discover the different advantages of 360 photos, 360 videos, and reframe 360 videos, as well as their suitable display methods.
  • Explore how artificial intelligence can analyse footage, select highlights, and automatically edit and reframe your videos without setting up the shot beforehand. Transform all your 360 videos into watch-worthy clips with ease.
  • Master immersive storytelling techniques useful for your projects and assignments.

 

Date: 26 Sept 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library

 

Registration Closed 

Maker Mindset

What is the Maker Mindset?  What makes a Maker?

Makers have a strong curiosity about the things around them. They are curious in trying to understand how things work and have a strong desire to experiment and improve the things and situation around them. 

People with Maker Mindset are self-directed learners and this is why schools are actively encouraging students to develop this maker mindset - so that students can learn from this creative process and embrace mistakes as a valuable opportunity to improve their ideas and, ultimately, themselves as individuals.  

More resources for Maker Mindset:

Design Thinking

Design Thinking is a problem-solving approach for designers to reach desirable solutions to match people’s needs while emphasizing on human-centered design. 

It also considers what is desirable from users’ point of view, how users will interact with products and offer a solution based on the emotional state of users. It also encourages brainstorming and especially rewards thinking out-of-the-box. 

Design Thinking is not limited to designers, but is also relevant to other fields such as engineering, architecture, business, information technology, education, healthcare, law and many other professions where the process of design can be applied to either a product or a service.

The Design Thinking cycle includes Empathize, Define (the problem), Ideate, Prototype and Test, and this cycle would be useful for those who are planning to work and test on a prototype.

Here are some videos on Design Thinking: