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PolyU Library

i-Space: MakerMindset@i-Space

Consisting of the Digital Makerspace, Digital Visualisation Room and Studios

MakerMindset@i-Space Programme

To Cultivate a Creative, Curious and Can-do Mindset

The MakerMindset Programme aims to

  • Organize creative and stimulating events and workshops for students to enhance their awareness in emerging technologies and nurture a curious and “Can-do” mindset; and
  • Help students overcome challenges and adopt new technologies in the future.

 

 

Programme List

September - November 2022

 

   Eligibility: PolyU & CPCE students

AI For Art (Quota: 15)

14 Sep 2022 (Wed)

4:00 – 5:00 PM

Creating Full Color Stickers with Vinyl Cutter (Quota: 8)

21 Sep 2022 (Fri)

3:00 – 5:00 PM

Internet of Things (IoT) - Controlling LED with Blynk (Quota: 8)

27 Sep 2022 (Tue) 3:00 - 5:00 PM

Internet of Things (IoT) - Real Time Weather Monitoring Station (Quota: 8)

11 Oct 2022 (Tue) 3:00 - 5:00 PM

Creating Puzzle Game with Laser Cutter (Quota: 8)

21 Oct 2022 (Fri)

3:00 – 5:00 PM

   Eligibility: PolyU & CPCE students and staff

Photorealistic 3D Modelling

23 Sep 2022 (Fri) 4:00 - 5:30 PM
Student Maker Forum: AR enabled Smart Building Energy Management Platform 30 Sep 2022 (Fri) 3:00 – 4:00 PM

How to prepare for the explosive growth of Metaverse?

18 Oct 2022 (Tue) 3:00 – 5:00 PM

 

Deadline for Submission

9 Jun 2023 (Fri)

 

Contest Brief Session

23 Sep 2022 (Fri) 3:00 - 3:30 PM
Photorealistic 3D Modelling 23 Sep 2022 (Fri) 4:00 - 5:30 PM

Introduction to AR

14 Oct 2022 (Fri)

3:00 - 5:00 PM

3D Modelling in SketchUp - Beginner Level

3 Nov 2022 (Thu)

2:30 - 5:00 PM

3D Modelling in SketchUp - Advanced Level

10 Nov 2022 (Thu)

2:30 - 5:00 PM

AI For Art

Date: 14 Sep 2022 (Wed) 

Time: 4:00 pm - 5:00 pm

Venue: Digital Visualisation Room, i-Space, 4/F, Library

Eligibility: PolyU & CPCE students

 Registration Closed 

 

Artificial intelligence (AI) is not only used in solving logical problems or applied in games such as the game of Go. It could also facilitate the creation of artworks. This workshop will introduce different AI tools used in art creation. We welcome everyone who feels interested in AI technology and its development in visual creation to join the workshop. Three online tools/platforms will be covered in the workshop to give you a taste of the application of AI technology in artistic creation.

Video Recording (PolyU staff and students only)

Creating Full Color Stickers with Vinyl Cutter
Date: 21 Sep 2022 (Wed)
  
Time: 3:00 pm - 5:00 pm

Venue: Digital Makerspace, 4/F, Library

Eligibility: PolyU & CPCE students 

 Registration Closed  

 

The workshop gives you the opportunity to create full color stickers with a vinyl cutter.

In this workshop, you will learn:

  • How to use Adobe Illustrator to prepare artwork for colour printing & vinyl cutting
  • The basic operation of a vinyl cutter

 

 

If you are interested, please refer to the online self-learning resources to learn more about Vinyl Cutter's use at Digital Makerspace.

Photorealistic 3D Modelling
Date: 23 Sep 2022 (Fri) Time: 4:00 pm - 5:30 pm

Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library

Eligibility: PolyU & CPCE students and staff

 Registration Closed  

 

In this seminar, Mr Eugene Mak will share about creating geometrically accurate 3D models with photorealistic textures for mobile applications. He will briefly explain LiDAR and photogrammetry technologies and then focus on the strengths and weaknesses of each. In particular, he will introduce the practical applications and tips on applying these solutions based on the type of situations we may face. And he will also briefly talk about the downstream workflow and challenges. The technique he used is a balance between artistry and mechanics. He will illustrate how the quality of work early on can really reduce the overall downstream workload.

 


About the speaker: 

Mr Eugene Mak obtained a BEng in Mechanical Engineering from Canada. Then he worked in aerospace engineering, designed the manufacturing methods for the Global Express business jet. He has been a commercial pilot in Hong Kong, operating the Boeing 777 since 2015. He has been formulated the current project for a number of years. But it was during COVID-19 that he had the time to delve deeper into producing a complete mobile application to meet his objective.

Video Recording (PolyU staff and students only)

Internet of Things (IoT) - Controlling LED with Blynk
Date: 27 Sep 2022 (Tue)  Time: 3:00 pm - 5:00 pm

Venue: Digital Visualisation Room, i-Space, 4/F, Library

Eligibility: PolyU & CPCE students

 Registration Closed  

 

Some IoT controllers are capable of serving as web servers and can communicate with other electronic devices within a private network.

In this workshop, you will learn:

  • How to use a mobile phone or computer to control an IoT controller
  • How to set up a network service on an IoT controller

 

The IoT Accessory Pack ESP8266 Board Sample App

 

 
AR-enabled Smart Building Energy Management Platform
Date: 30 Sep 2022 (Fri) Time: 3:00 pm - 4:00 pm

Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library

Eligibility: PolyU & CPCE students and staff

 Registration Closed  

 

Ms Amber Zhang represents her team to share about the notion, concept and difficulty of their team project and how they developed an interactive Augmented Reality (AR) application to assist in building energy saving and maintenance based on the AI engine and Building Information Modelling (BIM) system. To bridge the gap between physical and virtual data, they applied AR technology to effectively reduce human information cognitive load by mapping between the digital world and physical environments. The proposed AR application is developed based on Revit Software and Unity engine that can be integrated with Mixed Reality (MR) headset, the HoloLens. The facility management staff can use contextual real-time visualisation data to facilitate their regular building maintenance activities. The system could be an ideal solution to tackle the difficulties in maintenance work.

 


About the speaker: 

Ms Amber Zhang is a postgraduate student from the Department of Building Environment. She and her team members won the champion of the Library's VR/AR Contest 2021/22. They will use HoloLens to explain and demonstrate their winning project.

Video Recording (PolyU staff and students only)

Internet of Things (IoT) - Real Time Weather Monitoring Station

Date: 11 Oct 2022 (Tue) Time: 3:00 PM - 5:00 PM

Platform: Digital Visualisation Room, i-Space, 4/F, Library

Eligibility: PolyU & CPCE students   

 Registration Closed  

                                 

An Internet-of-Thing (IoT) component can be configured to collect real-time environmental data.  This workshop will teach you how to make a small scale weather monitoring station by integrating ESP8266 board with a temperature and humidity sensor. You could monitor the real-time and historical environmental data remotely over the cloud platform.

In this workshop, you will learn:

  • How to do basic programming on ESP8266 board to control device's input and output
  • How to generate data from IoT devices to aggregate and process data in Cloud service

 

Points to Note

  • One set of IoT accessory pack will be given to each participant who has successfully registered and attended the workshop.
Introduction to Augmented Reality
Date: 14 Oct 2022 (Fri) Time: 3:00 PM - 5:00 PM

Venue: Digital Visualisation Room, i-Space, 4/F, Library

Eligibility: PolyU & CPCE students   

 Registration Closed  

 

 

AR is an enhanced version of the real-world environment through the use of digital visual elements, computer-generated perceptual information and sensory stimuli.

                                 

In the workshop, you will be able to gain a basic understanding of AR and learn how to develop AR applications in Unity. You will also be introduced to good practices for implementing emerging technologies.

 

How to prepare for the explosive growth of Metaverse?
Date: 18 Oct 2022 (Tue) Time: 3:00 pm - 5:30 pm

Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library

Eligibility: PolyU & CPCE students and staff

 Registration Closed  

 

Metaverse is poised for explosive growth in the next decade, with major tech players such as Meta (Ex-Facebook) getting into the game to face existing metaverse platforms like Sandbox and Decentraland.

In this seminar, you will learn the beginnings of Metaverse, and its relationship to NFT. We will explore the difference between game and metaverse. Furthermore, we will quickly tour the experience provided by the leading metaverse, and also get to know a little more on up-and-coming metaverse. More importantly, we will tell you the inner workings of how to get involved, and how to actively participate and benefit from this rising trend.


About the speaker: 

Mr Jesse Co started his career in banking and finance, during which he worked for various listed companies in corporate finance capacity. He is currently the General Manager at Blockchain Solutions Limited, where he doubles as a Project Manager for blockchain and crypto projects while managing the company’s financial planning.

Mr Alex Lee is an inventor and entrepreneur with interest in semiconductors and STEM education. He had worked for high tech startups and companies in Silicon Valley, Israel, Greece, China and Hong Kong for over 30 years. In recent years, he founded EGG Technologies Limited and Alex's Workshop, which focus on designing STEM products for Hong Kong students.

Video Recording (PolyU staff and students only)

Creating Puzzle Game with Laser Cutter
Date: 21 Oct 2022 (Fri) Time: 3:00 pm - 5:00 pm

Venue: Digital Makerspace, 4/F, Library

Eligibility: PolyU & CPCE students

 Registration Closed  

 

The workshop gives you the opportunity to create a wood puzzle game with a laser cutter.

This workshop will introduce the items below:

  • Use Adobe Illustrator to prepare artwork for laser cutting
  • Demonstration of Laser Cutter
  • Laser Cutting Service in the Library

 

3D Modelling in SketchUp (Beginner / Advanced)
Date: 3 Nov 2022 (Thurs) - Beginner Time: 2:30 PM - 5:00 PM Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library
Date: 10 Nov 2022 (Thurs) - Advanced Time: 2:30 PM - 5:00 PM Eligibility: PolyU & CPCE students

 Registration Closed  

                                 

In the workshops, you will learn the following skills:

  • Using SketchUp Free to create 3D models
  • Adding colours and textures to customise models
  • Applying useful shortcuts, commands and tips for repeated actions

 

Reference

 Internet of Things (IoT) 

Setup Arduino IDE and ESP8266 Package
1 Install Arduino IDE software from official website https://www.arduino.cc/en/software
2

Download ESP8266/ESP32 board package 

i) Open Arduino IDE

ii) Select [Files] -> [Preferences]

iii) Copy this code to "Additional Boards Manager  URL": http://arduino.esp8266.com/stable/package_esp8266com_index.json

iv) Click [OK]

4 Select [Tools] -> [Board] -> [Boards Manager]
4 Type "esp8266" and click [Install]
5 After the package installation is completed, select [Tools] -> [Board] -> [NodeMCU 1.0(ESP-12E module)]
6

Connect your esp8266 board to computer, select [Tool] -> [Port] and the corresponding COM port

Remarks: If IDE cannot detect COM port after connecting board with USB cable , you may need to install USB driver for ESP 8266/ESP 32 dev board 

https://www.silabs.com/developers/usb-to-uart-bridge-vcp-drivers   

VR and AR Contest 2022/23

The Library is organising a series of talks and workshops.  By participating in these series of talks and workshops, you will be able to pick up skills to develop your own VR story. 

Deadline for Submission : Jun 2023

 

Maker Mindset

What is the Maker Mindset?  What makes a Maker?

Makers have a strong curiosity about the things around them. They are curious in trying to understand how things work and have a strong desire to experiment and improve the things and situation around them. 

People with Maker Mindset are self-directed learners and this is why schools are actively encouraging students to develop this maker mindset - so that students can learn from this creative process and embrace mistakes as a valuable opportunity to improve their ideas and, ultimately, themselves as individuals.  

More resources for Maker Mindset:

Design Thinking

Design Thinking is a problem-solving approach for designers to reach desirable solutions to match people’s needs while emphasizing on human-centered design. 

It also considers what is desirable from users’ point of view, how users will interact with products and offer a solution based on the emotional state of users. It also encourages brainstorming and especially rewards thinking out-of-the-box. 

Design Thinking is not limited to designers, but is also relevant to other fields such as engineering, architecture, business, information technology, education, healthcare, law and many other professions where the process of design can be applied to either a product or a service.

The Design Thinking cycle includes Empathize, Define (the problem), Ideate, Prototype and Test, and this cycle would be useful for those who are planning to work and test on a prototype.

Here are some videos on Design Thinking: