Skip to Main Content
It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.
PolyU Library

i-Space: MakerMindset@i-Space

Consisting of the Digital Makerspace, Digital Visualisation Room, Studios and Digital Creativity Workstations

MakerMindset@i-Space Programme

To Cultivate a Creative, Curious and Can-do Mindset

The MakerMindset Programme aims to

  • Organize creative and stimulating events and workshops for students to enhance their awareness in emerging technologies and nurture a curious and “Can-do” mindset; and
  • Help students overcome challenges and adopt new technologies in the future.

 

 

Workshops

January - March 2022

Student Maker Forum

Topic Date Time Venue

Creating 3D Model in Blender

Blender is an open source 3D content creation suite, which supports the entirety of the 3D pipeline - modelling, animation, simulation, rendering, motion tracking and game creation.   In this forum, Mr Jimmy Tsoi will share his experience on creating a 3D model of nuclear plant control room with Blender for his award-winning VR game - “Chernobyl Disaster”. He will also demonstrate how to generate multiple buildings on a tailor-made terrain in a short amount of time with particle system. This is a computer graphic technique commonly used for simulating fuzzy objects such as cloud, fire and water.

About the speaker:

Mr Jimmy Tsoi, a third year undergraduate student from the Department of Health Technology and Informatics, is fascinated by game development. He has joined the 2020/21 VR Contest organised by Pao Yue-kong Library and won the champion with his teammate. Jimmy has learnt more about scene design, 3D modelling and colour selection when developing the game.

27 Jan 2022 (Thurs) 2.30-5.00pm

Online via Zoom

   Register Now

i-Space Services and Facilities
Topic Date Time Venue

Creating Puzzle Game with Laser Cutter (Quota:8)

 

This workshop will introduce the items below: 

  • Create a wood puzzle game with a laser cutter
  • Use Adobe Illustrator to prepare artwork for laser cutting
  • Demonstration of laser cutting
  • Laser Cutting Service in the Library

11 Feb 2022 (Fri)

16 Mar 2022 (Wed)

(Two sessions are identical)

3.00-5.00pm Digital Makerspace, 4/F, Library

Video Recording and Editing with Simple Steps

 

This workshop will introduce the items below: 

  • Introduction to One Button Studio
  • Demonstration of video recording and editing
Mar 2022 (date to be confirmed) 2.30-5.00pm Digital Visualisation Room, 4/F, Library

Emerging Technology 

Topic Date Time Venue

AI Application – Embedded AI Product Design (Quota: 8)

 

In this workshop, you will learn:

  • How to use Machine Learning (ML) technique on Raspberry Pi 4 Kit with camera module
  • How to implement AI model into a chip which could be used in many embedded applications

10 Feb 2022 (Thurs)

24 Feb 2022 (Thurs)

(Two sessions are identical)

3.00-5.00pm

3.00-5.00pm

Digital Visualisation Room, 4/F, Library

Internet of Things (IoT) – Real Time Weather Monitoring Station (Quota: 8)

 

In this workshop, you will learn:

  • How to do basic programming on ESP32 board to control device's input and output
  • How to generate data from IoT devices to aggregate and process data in Cloud service

25 Feb 2022 (Fri)

3.00-5.00pm

Digital Visualisation Room, 4/F, Library
AI Tool – Build your First Machine Learning Model 3 Mar 2022 (Thurs) 3.00-5.00pm Digital Visualisation Room, 4/F, Library


VR & AR Contest

Topic Date Time Venue

VR Interaction in Unity - Beginner level

VR Interaction in Unity - Advanced level

  • Navigating the Unity application
  • Creating basic 3D objects and positioning them in the scene
  • Manipulating and moving 3D objects via scripts

16 Feb 2022 (Wed)

23 Feb 2022 (Wed)

2.30-5.00pm

2.30-5.00pm

Online via Zoom OR Digital Visualisation Room, i-Space, 4/F, Library

Workshop (Sep - Nov 2021)

September- November 2021

 

   Eligibility: PolyU & CPCE students

Creating Full Color Stickers with Vinyl Cutter (Quota: 8)

29 Sep 2021 (Wed)
19 Oct 2021 (Tue)
18 Nov 2021 (Thu)

3:00 – 5:00 PM

Internet of Things (IoT) - Controlling LED with Blynk (Quota: 8)

30 Sep 2021 (Thu)
28 Oct 2021 (Thu)

3:00 – 5:00 PM

AI Application Workshop – Embedded AI Product Design (Quota: 8)

7 Oct 2021 (Thu)

3:00 – 5:00 PM

Innovative Thinking & Cardboard Design

20 Oct 2021 (Wed)

2:00 – 5:00 PM

   Eligibility: PolyU & CPCE students and staff

Student Maker Forum: Internet-of-Things of Medication Reminder Smart Watch for the Elderly

4 Nov 2021 (Thu)

2:30 – 3:30 PM

   Eligibility: PolyU & CPCE students

 

 

Deadline for Submission

10 Jun 2022 (Fri)

 

 

 

Introduction of AR

11 Oct 2021 (Mon)

3:00 - 5:00 PM

3D Modelling in SketchUp - Beginner level

22 Oct 2021 (Fri)

2:00 - 5:00 PM

3D Modelling in SketchUp - Advanced level

29 Oct 2021 (Fri)

2:00 - 5:00 PM

Creating Full Color Stickers with Vinyl Cutter

Creating Full Color Stickers with Vinyl Cutter
Date: 29 Sept 2021 (Wed)
          19 Oct 2021 (Tue)
          18 Nov 2021(Thurs)
(Contents of the three sessions are identical)
Time: 3.00 pm - 5.00 pm

Venue: Digital Makerspace, 4/F, Library

Eligibility: PolyU & CPCE students 

 Registration Closed  

 

The workshop gives you the opportunity to create full color stickers with a vinyl cutter.

In this workshop, you will learn:

  • How to use Adobe Illustrator to prepare artwork for color printing & vinyl cutting
  • The basic operation of a vinyl cutter

 

 

If you are interested, please refer to the online self-learning resources to know more about the use of Vinyl Cutter at Digital Makerspace.

Internet of Things (IoT) Controlling LED with Blynk

Internet of Things (IoT) Controlling LED with Blynk
Date: 30 Sep 2021 (Thurs) 
           28 Oct 2021 (Thurs)
  (Contents of the two sessions are identical)
Time: 3.00 pm - 5.00 pm

Venue: Digital Visualisation Room, 4/F, Library

Eligibility: PolyU & CPCE students

 Registration Closed  

 

Some IoT controllers are capable to serve as a web server, and able to communicate with other electronic devices within a private network.

In this workshop, you will learn:

  • How to use a mobile phone or computer to control an IoT controller
  • How to set up a network service on an IoT controller

 

The IoT Accessory Pack ESP8266 Board Sample App

 

Points to Note

  • One set of IoT accessory pack will be given to each participant who has successfully registered for the workshop.
  • Participant is required to set up Arduino IDE software and ESP8266 package before the workshop. Please find the instructions here
  • Please contact Ms Manda Man, TEL: 2766-6880 or lbskman@polyu.edu.hk if you cannot join the workshop after registration and return the IoT accessory pack.
 

Innovative Thinking & Cardboard Design

Innovative Thinking & Cardboard Design
Date: 20 Oct 2021 (Wed) Time: 2.00 pm - 5.00 pm

Venue: Digital Makerspace, 4/F, Library

Eligibility: PolyU & CPCE students

Language: Cantonese

 Registration Closed  

 

"STEM is everywhere – all around us in our everyday lives". STEM skills will enrich your ability to make data-driven decisions and work through challenges whether you are developing your career or pursuing your hobby.

In this workshop, the instructor will share:

  • How to apply STEM in our daily life with innovative thinking
  • How to make use of cardboard to prototype ideas

 

About the speaker: 

Mr Tang (STEM Sir) is an experienced teacher who received Outstanding IT Teacher Award in 2015. He is also a visiting lecturer in EDUHK & HKBU, emcee of children's television program and the author of parents-children webpage, newspaper column, STEM comics and books. Currently he is the honorary president of Asia Children Education Association, member of Children Chiropractic Foundation Limited Broad and STEM Education Consultant in Community Creativity Learning Centre of The Boys' & Girls' Clubs Association of Hong Kong. 

AI Application Workshop – Embedded AI Product Design

AI Application Workshop – Embedded AI Product Design 

Date: 7 Oct 2021 (Thurs) 
          25 Oct 2021 (Mon)

(Contents of the two sessions are identical)

Time: 3.00 pm - 5.00 pm

Venue: Digital Visualisation Room, 4/F, Library

Eligibility: PolyU & CPCE students

 Registration Closed 

 

An Artificial Intelligence (AI) model can be implemented into memory limited hardware.  This workshop will teach you how to design AI product with vision or audio input to identify object you would like to focus. You could customize your product with the technique after you finished the workshop.

In this workshop, you will learn:

  • how to use Machine Learning (ML) technique on Raspberry Pi 4 Kit with camera module
  • how to implement AI model into a chip which could be used in many embedded applications
 Raspberry Pi 4 Kit with camera module

About the speaker:

Silas Hung is a professional electronic engineer for 25 years. He specializes in electronic engineering, material analysis and photonics analysis. He founded Cloud-LED lighting technology limited in recent years.
Other than his engineer work, he has been a part-time lecturer at The Hong Kong Polytechnic University and VTC for over 2,000 teaching hours in electronic engineering, and was an invited speaker in many engineering conference. 
He has published over 20 academic articles mainly on the application of nanomagnetic structures. In addition, he designed “Smart Home” teaching courses and electronic educational kit for schools, hoping that the new generation will still love technology and engineering.

 

 

Student Maker Forum: Internet-of-Things of Medication Reminder Smart Watch for the Elderly

Student Maker Forum: Internet-of-Things of Medication Reminder Smart Watch for the Elderly
Date: 4 Nov 2021 (Thurs) Time: 2.30 pm - 3.30 pm

Venue: Online via Zoom OR Digital Visualisation Room, i-Space, 4/F, Library

Eligibility: PolyU & CPCE students and staff

 Registration Closed  

 

In this seminar, Ms Isabel Kemp, a student from the Department of Computing will share how she incorporated a medication reminder in a smart watch for the elderly. Using M5Stack devices and the Blynk mobile application, the smart watch notifies them of the types and amount of medicines to take. Once the elderly patients follow suit, a record of their medical adherence will be automatically saved to Google Sheets by pressing the button on the watch. The Medication Reminder Smart Watch ensures that the medication prescribed by doctors is taken at the correct times of the day and in the correct dosages, with a monitoring system that helps keep them on track. Through this experience, Isabel has learnt more about the role technology plays in the healthcare system, and how innovative ideas and Internet-of-Things (IoT) devices could benefit the lives of others.


About the speaker: 

Ms Isabel Kemp, a 4th year undergraduate student from the Department of Computing majoring in Computing, is fascinated by IoT and how it helps different sectors of the community. She has participated in various workshops and student projects of MakerMindset Programme@i-Space.

AI Literacy - Understanding and Creating your First AI Application

AI Literacy - Understanding and Creating your First AI Application
Date: 5 Nov 2021 (Fri) Time: 3.00 pm - 5.00 pm

Venue: Digital Makerspace, 4/F, Library

Eligibility: PolyU & CPCE students

 Registration Closed 

 

 

Artificial Intelligence (AI) is the technology that uses machine intelligence to simulate human intelligence in performing tasks and solving problems. AI Technology has broad implications as a disruptive force that is reshaping the world and changing the ways humans live and work in the future.

This workshop will introduce:

1) The foundation concepts of AI 

2) The applications that can get in touch with AI technology

  • Quick, Draw! – an online game using a neural network artificial intelligence to guess what the drawings represent.
  • Teachable Machine - a web-based tool that makes creating machine learning models fast, easy, and accessible to everyone.
  • TensorFlow Playground - contains a tiny neural network library that meets the demands of this educational visualization. You can simulate, in real time, in your browser, small neural networks and see the result.
 

About the speaker: 

Dr Henry So is senior lecturer of the Department of Mathematics and Information Technology at the Education University of Hong Kong. Throughout his years of teaching at EdUHK, he has designed courses and instructional materials for modern Educational Technology and STEM education changes. He is responsible for programme and curriculum design and promoting social awareness in an authentic context. His research interests include AI Education, IT in education, STEM education, simulation-based learning, mobile learning, mobile apps development, digital health, health informatics, machine learning and data analytics. He provides quality teaching to foster student success and offers personalized self-directed learning recommendations in his area of expertise.

Introduction of Augmented Reality

Introduction of Augmented Reality
Date: 11 Oct 2021 (Mon) Time: 3:00 PM - 5:00 PM

Venue: Online via Zoom OR Digital Visualisation Room, i-Space, 4/F, Library

Eligibility: PolyU & CPCE students   

 Registration Closed  

 

Augmented Reality is an enhanced version of the real-world environment through the use of digital visual element, computer-generated perceptual information and sensory stimuli.

                                 

In the workshop, you can: 

  • gain a basic understanding of AR
  • learn how to develop AR applications in Unity
  • recognise good practices for implementing emerging technologies

 

3D Modelling in SketchUp

3D Modelling in SketchUp (Beginner / Advanced)
Date: 15 Oct 2021 (Fri) - Beginner Time: 2:00 PM - 5:00 PM Venue: Digital Visualisation Room, 4/F, Library
Date: 22 Oct 2021 (Fri) - Advanced Time: 2:00 PM - 5:00 PM Eligibility: PolyU & CPCE students

 Registration Closed  

                                 

In these workshops, you will learn:

  • Using SketchUp Free to create 3D model
  • Adding colours and textures to customize model
  • Applying useful shortcut, command and tips for repeated actions

 

                                                                       

Setup Arduino IDE and ESP8266 Package
1 Install Arduino IDE software from official website https://www.arduino.cc/en/software
2

Download ESP8266/ESP32 board package 

i) Open Arduino IDE

ii) Select [Files] -> [Preferences]

iii) Copy this code to "Additional Boards Manager  URL": http://arduino.esp8266.com/stable/package_esp8266com_index.json

iv) Click [OK]

4 Select [Tools] -> [Board] -> [Boards Manager]
4 Type "esp8266" and click [Install]
5 After the package installation is completed, select [Tools] -> [Board] -> [NodeMCU 1.0(ESP-12E module)]
6

Connect your esp8266 board to computer, select [Tool] -> [Port] and the corresponding COM port

Remarks: If IDE cannot detect COM port after connecting board with USB cable , you may need to install USB driver for ESP 8266/ESP 32 dev board 

https://www.silabs.com/developers/usb-to-uart-bridge-vcp-drivers   

VR Contest

The Library is organising a series of talks and workshops.  By participating in these series of talks and workshops, you will be able to pick up skills to develop your own VR story. 

Deadline for Submission : 10 Jun 2022

 

News

Maker Mindset

What is the Maker Mindset?  What makes a Maker?

Makers have a strong curiosity about the things around them. They are curious in trying to understand how things work and have a strong desire to experiment and improve the things and situation around them. 

People with Maker Mindset are self-directed learners and this is why schools are actively encouraging students to develop this maker mindset - so that students can learn from this creative process and embrace mistakes as a valuable opportunity to improve their ideas and, ultimately, themselves as individuals.  

More resources for Maker Mindset:

Design Thinking

Design Thinking is a problem-solving approach for designers to reach desirable solutions to match people’s needs while emphasizing on human-centered design. 

It also considers what is desirable from users’ point of view, how users will interact with products and offer a solution based on the emotional state of users. It also encourages brainstorming and especially rewards thinking out-of-the-box. 

Design Thinking is not limited to designers, but is also relevant to other fields such as engineering, architecture, business, information technology, education, healthcare, law and many other professions where the process of design can be applied to either a product or a service.

The Design Thinking cycle includes Empathize, Define (the problem), Ideate, Prototype and Test, and this cycle would be useful for those who are planning to work and test on a prototype.

Here are some videos on Design Thinking: