Skip to Main Content
It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.
PolyU Library

i-Space: VRAR Contest 2021/22

Consisting of the Digital Makerspace, Digital Visualisation Room and Studios

With support from the Department of Electronic and Information Engineering (EIE), the Library's Virtual and Augmented Reality Contest aims to promote the awareness and creative use of Virtual and Augmented Reality technologies.

The Library is organising a series of workshops and seminar for you to pick up skills to develop your own VR and AR application. Your VR and AR can then be submitted into the contest.

Contest Results

The award presentation ceremony for the Virtual Reality contest was held on 29 July 2022 in the i-Space. A total of 8 teams won prizes in the contest.

Congratulations to our winners!

Award

Project Title

Participant

Champion

AR-enabled Smart Building Energy Management Platform

CHEN Zhe (BEEE)
CHEN Zhijie (BEEE)

LI Ao (BEEE)
ZHANG Hanbei (BEEE)
ZHANG Jing (BEEE)
ZANG Xingyu (BEEE)

 

1st Runner-up

VR Application for Stroke and Aphasia Patient

WU Chun Hung (COMP)

2nd Runner-up

MODAR

TSOI Tsz Kin (HTI)

Commendation Award

Snowbusker

CHAN Yat Fan, Jacky (EIE)
LEUNG Yu Hei (EIE)
WONG Tsz Hin (EIE)

Blink N' Smile

DAS Sweta (COMP)

A Chinese History Journey in the Metaverse

HUEN Wang Yin (AF)
LEE Man Tung (CBS)
TAM Yuet Pan (MM)

Augmented Reality Fitness Game 

KEMP Isabel Madeleine (COMP)

AR Space Runner

CHENG Shiu Wang, Ethan (EIE)

Try out winning projects at the VR Experience Zone, book now at iBooking!

Award Presentation Ceremony

Judge Panel Meeting - Group H: AR-enabled Smart Building Energy Management Platform

Judge Panel Meeting - Group H: AR-enabled Smart Building Energy Management Platform

Judge Panel Meeting - Group H: AR-enabled Smart Building Energy Management Platform

Judge Panel Meeting - Group F: VR Application for Stroke and Aphasia Patient

Judge Panel Meeting - Group F: VR Application for Stroke and Aphasia Patient

Judge Panel Meeting - Group E: MODAR

Judge Panel Meeting - Group D: AR Space Runner

Judge Panel Meeting - Group C: A Chinese History Journey in the Metaverse

Judge Panel Meeting - Group B: Blink N' Smile

Judge Panel Meeting - Group A: Snowbusker

Judge Panel Meeting - Group A: Snowbusker

Judge Panel Meeting - Group A: Snowbusker

Award Presentation Ceremony

Award Presentation Ceremony

Award Presentation Ceremony

2nd Runner-up - MODAR

Award Presentation Ceremony

Commendation Award - AR Space Runner (On behalf)

Commendation Award - Augmented Reality Fitness Game

Commendation Award - A Chinese History Journey in the Metaverse

Commendation Award - Blink N' Smile

Commendation Award - Snowbusker

2nd Runner-up - MODAR

(A student helper receives the award on the winner's behalf.)

1st Runner-up - VR Application for Stroke and Aphasia Patient

Champion - AR-enabled Smart Building Energy Management Platform

Timeline

Important Dates

Activities

23 September 2021 (Thursday)    

 

Briefing Sessions 

  • Guidelines of the VR and AR contest
  • Introduction to a series of talks and workshops about VR and AR technologies
  • Resources available to participants

Tiime: 12.15 pm - 12.45 pm (Session 1)

           4.15 pm - 4.45 pm (Session 2)

           [Contents of the two sessions are identical]   

Venue: Online via Zoom OR Digital Visualisation Room, i-Space, 4/F, Library

 

 Registration Closed  

11 October 2021 (Monday)

 

 

VR/ AR Workshop - Introduction of Augmented Reality

In the workshop, you can: 

  • Gain a basic understanding of AR
  • Learn how to develop AR applications in Unity
  • Recognise good practices for implementing emerging technologies

Time:  3.00 pm - 5.00 pm

Venue: Online via Zoom OR Digital Visualisation Room, i-Space, 4/F, Library

Instructor: Doris Lin

 

 Registration Closed  

22 & 29 October 2021 (Friday)

VR/ AR Workshop - 3D Modeling in SketchUp (Beginner Level)

Date: 22 October 2021 (Friday) 

Time: 2.30 pm - 5.00 pm

Venue: Online via Zoom OR Digital Visualisation Room, i-Space, 4/F, Library

Video Recording (PolyU staff and students only)

 

VR/ AR Workshop - 3D Modeling in SketchUp (Advanced Level)

Date: 29 October 2021 (Friday) 

Time: 2.30 pm - 5.00 pm

Venue: Online via Zoom OR Digital Visualisation Room, i-Space, 4/F, Library

Video Recording (PolyU staff and students only)

 

In the workshop, you can: 

  • Using SketchUp Free to create 3D model
  • Adding colours and textures to customize model
  • Applying useful shortcut, command and tips for repeated actions

 

 Registration Closed  

16 & 23 February 2022 (Wednesday)

VR/ AR Workshop - VR Interaction in Unity (Beginner Level)

Date: 16 February 2021 (Wednesday) 

Time: 2.30 pm - 5.00 pm

Venue: Online via Zoom

Video Recording (PolyU staff and students only)

 

VR/ AR Workshop - VR Interaction in Unity (Advanced Level)

Date: 23 February 2021 (Wednesday) 

Time: 2.30 pm - 5.00 pm

Venue: Online via Zoom

Video Recording (PolyU staff and students only)

 

In the workshop, you can: 

  • Navigating the Unity application
  • Creating basic 3D objects and positioning them in the scene
  • Manipulating and moving 3D objects via scripts

 

 Registration Closed

10 June 2022 (Friday)

Submission Deadline

July 2022

Project Presentation

Result Announcement & Award Presentation Ceremony

Eligibility

All PolyU and CPCE students are welcome to join the contest.

 

Guidelines

  • Student(s) can only submit one VR/AR application either individually or by group.
  • By submitting an entry, the participants warrants that the entry neither contains any third party copyrighted materials nor infringes the intellectual property rights of any third parties. Participants should also be aware that the content should not include obscene, violence, religion, politics or any other inappropriate content. The Library reserves the right to disqualify against any entry or team that violates the rules without prior notice.
  • The Library reserves the right to display the entries for exhibition and promotion purpose.
  • The Library reserves the right to announce and reveal the winners’ names and photos for promotion purpose.
  • Prizes are non-exchangeable, non-returnable and non-refundable in any situation.
  • By submitting an entry, the participants acknowledge that they have read and accepted the Rules & Regulations of the contest.
  • In case of any dispute, the Library reserves the right of final decision.

The VR/AR application:

  • The Library provides HTC VIVE, VIVE Cosmos and Oculus Rift for judging panel to view and assess the submitted VR/AR application.
  • If the submissions need other VR/AR platforms to view, participants are required to demonstrate the VR/AR application to judging panel with compatible equipment or their own VR/AR devices.

Presentation

Participants will be invited to present their VR/AR project to the judging panel. Each team must submit the following information either in Chinese or English.

  1. A PowerPoint file (with no more than 20 slides) which contains the storyboard and contribution of each team member, etc. 
  2. A supplementary video clip (less than 10-min) to demonstrate VR/AR story. (Optional)

 

Jury Panel

Mr Victor Cheng (Executive Director, Hong Kong Education City)

Prof. Bernard Suen (Adjunct Associate Professor, CUHK Business School, CUHK)

Dr Lawrence Cheung  (Teaching Follow, Department of Electronic and Information Engineering, PolyU)

Mr Ivan Chan (Associate Librarian, Library, PolyU)

 

Judging Criteria

 Innovativeness

  • Demonstrate uniqueness, creativity and excitement in the VR/AR game/application/story
  • Deliver creative ideas to illustrate the VR/AR game/application/story using immersive VR/AR environment

 

30%

Graphic Design

  • Demonstrate the originality of graphic created in the VR/AR game/application/story
  • Exhibit a high level of aesthetics in the overall graphic design (e.g. through colour, proportion, composition, etc.) 

 

20%

Technology

  • Precise and adequately apply VR/AR features
  • Provide any user-friendly design with easy navigation
  • Smoothly demonstrate the interactive features in the VR/AR game/application/story

 

30%

Presentation

  • Clearly explain the story and design concept of the VR/AR game/application/story
  • Effectively express the sequence of story from start, development and end

 

20%

Prizes

Champion 1st Runner-up 2nd Runner-up

Oculus Quest 2 128GB

Gaming Keyboard and Mouse Combo

Small 3D Printers for Hobbyists

Award Presentation Ceremony - Prizes

Prize sponsored by

undefined     MakerJungle

Contact Us

 Phone   2766-6909
 Whatsapp   2766-6863
 Email   lbms@polyu.edu.hk
 In Person   Technical Support Desk, 4/F, 
  Pao Yue-kong Library

 

Equipment & Software Available

Equipment & Software Available

To develop your VR application, the following equipment and software are available for you to use from the Digital Makerspace.

Equipment

Game engine development software

3D modelling software