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PolyU Library

i-Space: Metaverse + AI Contest

Consisting of the Digital Makerspace, Digital Visualisation Room and Studios

With the continuous support from the Department of Computing (COMP), this year Metaverse + AI Contest is to provide a valuable opportunity for difference background of PolyU/CPCE students, whether individual or in teams, to showcase their innovation and creativity in utilising the Metaverse with AI technologies, with the goal of building immersive virtual worlds that enhance and revolutionise the way we interact, study and learn.

Participants will have the opportunity to demonstrate their abilities to design, and implement captivating and imaginative virtual environments. The contest will encourage thoughtful exploration of various themes, including, but not limited to, virtual community building, immersive storytelling, virtual commerce, educational experiences, gamification, virtual art and fashion, and more.

A metaverse-related application that applies the Web 3.0 principle (spatial computing, blockchain, decentralizated, digital twins, semantic web etc) by utilising AI technologies and addresses the related problem, is highly preferable for this year.


Timeline

Timeline

Important Dates

Activities

23 October 2025 (Thurs)

 

Registration Closed 

Contest Briefing Session

  • Sharing on the latest trend in applying AI in the Metaverse
    (by Prof. Peter NG, Assistant Professor, COMP)
  • Guidelines for the Metaverse + AI Contest
  • Resources available to contest participants

Time: 4:00 PM - 5:00 PM

Venue: Online via Zoom & Digital Visualisation Room, i-Space, 4/F, Library

Video Recording

Q1 2026
(TBC)
Unity Workshop

29 May 2026

Submission Deadline

July 2026
(TBC)

Result Announcement & Award Presentation Ceremony

Rules and Regulations

Rules and Regulations

  • PolyU and CPCE students can participate in the Contest.
  • Participants can only submit one submission individually or as a group.
  • Participants can submit their projects on the Metaverse platform such as Spatial platform or Game Engine, such as Unity or Unreal.
  • All entries must be original. By submitting an entry, the participants guarantee that the entry neither contains any third party copyrighted materials nor infringes the intellectual property rights of any third parties. Participants should also be aware that the content should not include obscene, violence, religion, politics or any other inappropriate content. The Organisers reserve the right to disqualify against any entry or team that violates the rules without prior notice.
  • The 3D models or application used in the project be created on their own is appreciated.
  • The copyright of the submission belongs to the participants. However, the Organisers reserve the right to use the submission for promotional purposes. The Organiser also reserve the right to announce the names of winner, and to publish photos taken from the competition activities for promotional purposes.
  • The Organisers reserve the right to display the original or modified entries, in digital format, through online social media or physical form, for exhibition or promotion purposes.
  • Prizes are non-exchangeable, non-returnable and non-refundable in any situation.
  • The participants acknowledge that they have read and accepted the rules & regulations of the competition by submitting an entry.
  • The Organisers reserve the right to amend and/or cancel the activities as well as the Rules & Regulations without prior notice.
  • In case of any dispute, the Organisers reserve the right of final decision.

 

The VR application

  • The Library will provide HTC VIVE Pro 2, HP Reverb G2, Meta Oculus 3, Meta Oculus 2 and Oculus Rift for the judging panel to view and evaluate submitted Metaverse entries.
  • If the submissions require other platforms or device for viewing, participants must demonstrate the Metaverse to judging panel using compatible equipment or their own devices.

 

Submissions 

  • A PowerPoint file (with no more than 20 slides) containing the storyboard and each team member’s contributions, the coverage of original work, usage of AI technologies, used open & royalty-free or authorised & purchased resources, etc.
  • A supplementary video clip (no longer than 10 minutes) demonstrating the concept and the how the application work.
  • A workable prototype (optional but with extra mark).
    You will be invited to install the application in the library for the Jury Members' review.
  • A declaration of originality and sources for any external materials used, if any.
  • Group photos for promotional purposes (may be requested from winning teams if needed).

 

Judging Criteria

 Innovativeness

  • Creativity and excitement in the concept/design that applies the Web 3.0 principle and address the related problem
  • Originality in the mechanism, visual elements and concept of the design and use of Metaverse, Web 3.0, AI technologies

 

30%

Aesthetic and Integrated

  • Any user-friendly design with easy navigation
  • Smooth interactive features for user experience in the Metaverse, Web 3.0 & AI environment
  • Aesthetically pleasing and harmonious design

 

30%

Technology

  • Accurate, appropriate, smartly and innovatively applied technology (i.e., Metaverse, Web 3.0 & AI) environment in the application
  • Understanding, mastery and advancement of the applied technology

 

30%

Submissions

  • Clearly explain the concept/design
  • Effectively express the process of his/her/their creation from start, development and end

 

10%

i-Space@Spatial Demo

By re-utilising the 3D model created from the VR Tour of the Library’s i-Space student project and following the Metaverse platform guideline, the Library modified and optimised the model to develop the Space within the Spatial Metaverse platform.

You can access the Space from here via web browser.

Reference

Contact Us

 Phone   2766-6909
 Whatsapp   2766-6863 (WhatsApp)
 Email   library.dit@polyu.edu.hk
 In Person
 
  Technical Support Desk, 
  i-Space, 4/F North Wing, Library

 

Metaverse Books

Related Equipment & Software

You can consider using the following equipment and software in the i-Space to develop your Metaverse application.

Equipment

3D Model Library

3D Modelling Software

Game Development Engine

Metaverse Platform

 

Library's Spaces

VR Experience Zone

Location
Digital Visualization Room,
i-Space, 4/F North Wing, Library


VR Development Zone

Location
Corner area, Digital Visualization Room,
i-Space, 4/F North Wing, Library


Multimedia Production Studio

Location
Studios area,
3/F North Wing, Library