The Library’s i-Space is an innovation and collaborative space for you to turn your inspiration into ideas and into something tangible. Consisting of the Digital Makerspace, Digital Visualization Room, Digital Studio and Digital Creativity Workstations, you can make use of these facilities to create a myriad of things - from a video of yourself presenting your idea, to a sample VR video or even a prototype.
Here are some of the facilities and equipment available:
Hands-on workshops and technical support are available to facilitate and support students and staff from all disciplines to learn to operate and use the equipment.
Here’s more information on the Digital Visualization Room, the Digital Studio and the Digital Creativity Workstations:
Digital Visualization Room (4/F) Provides high-performance computing and a high-resolution Video Wall to facilitate large-scale graphic visualization in multiple screens simultaneously for result demonstration, discussions and idea exchanges.
Digital Studio (3/F)
Equipped with 4K video camcorder complete with professional overhead lighting to support audio and HD video recording of your idea presentation and others.
Support from PolyU Industrial Centre
Should you require industrial grade facilities and equipment to further your prototype, you can approach the PolyU Industrial Centre (IC). IC is equipped with a complete collection of engineering facilities, equipment and technologies for staff and students to realize their research and project activities.
Here are some of the services offered in IC:
Advise selection of technologies, processes, materials and facilities for assignment, project and research.
Makers have a strong curiosity about the things around them. They are curious in trying to understand how things work and have a strong desire to experiment and improve the things and situation around them.
People with Maker Mindset are self-directed learners and this is why schools are actively encouraging students to develop this maker mindset - so that students can learn from this creative process and embrace mistakes as a valuable opportunity to improve their ideas and, ultimately, themselves as individuals.
Design Thinking is a problem-solving approach for designers to reach desirable solutions to match people’s needs while emphasizing on human-centered design.
It also considers what is desirable from users’ point of view, how users will interact with products and offer a solution based on the emotional state of users. It also encourages brainstorming and especially rewards thinking out-of-the-box.
Design Thinking is not limited to designers, but is also relevant to other fields such as engineering, architecture, business, information technology, education, healthcare, law and many other professions where the process of design can be applied to either a product or a service.
The Design Thinking cycle includes Empathize, Define (the problem), Ideate, Prototype and Test, and this cycle would be useful for those who are planning to work and test on a prototype.