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PolyU Library

i-Space: MakerMindset Programme

Consisting of the Digital Makerspace, Digital Visualisation Room and Studios

To Cultivate a Creative, Curious and Can-do Mindset

The MakerMindset@i-Space Programme aims to

  • Organize creative and stimulating events and workshops for students to enhance their awareness in emerging technologies and nurture a curious and “Can-do” mindset; and
  • Help students overcome challenges and adopt new technologies in the future.

 

 

Seminar (Eligibility: PolyU & CPCE staff and students)

Title Date & Time Venue

Understanding Web3.0 and Its Impact on Our Prospects 

As part of the seminar/workshop series, this seminar will delve into the intricacies of Web3.0, distinguishing it from its predecessor, Web3. Participants will explore the concepts of centralisation versus decentralisation, and whether the Metaverse is just a passing trend. The seminar will also discuss the emergence of Artificial Intelligence and Generative Content (AIGC), and its potential implications for job security. Additionally, it will touch on Blockchain technology, Tokenomics, and the policy statement on the development of Virtual Assets (VA).

 

About the speaker

Mr Hui Kin Sang is a seasoned professional with over 30 years of experience in media, ICT and corporate management. He currently serves as the Founding President of WebX Industry Alliance, Immediate Past Chairman of the Hong Kong Computer Chamber of Commerce and Vice Chairman of HK Association of Interactive Marketing and HKIOT. Known as a "Digital Hero", Mr Hui has held senior positions in media companies in Hong Kong and Taiwan. He is actively involved in new media advertising and digital product businesses and is a columnist for the leading media in China and Hong Kong.

Mr Alex Lee is an inventor and entrepreneur with interest in semiconductors and STEM education. He had worked for high tech startups and companies in Silicon Valley, Israel, Greece, China and Hong Kong for over 30 years. In recent years, he founded EGG Technologies Limited and Alex's Workshop, which focus on designing STEM products for Hong Kong students.

 

Registration Closed 

21 Mar 2024 (Thurs)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Student Maker Forum: The Journey of a Badminton Launcher Project

Join us at the upcoming Student Maker Forum at the Library’s i-Space, where two Year 3 Engineering students, WANG Wenrui and ZHOU Shumeng, will share their journey of creating an award-winning badminton launcher project. From the initial concept to the final prototype, they will discuss their design process and the mechanism behind it. They will also share the challenges they faced and the improvements they plan to make to the launcher.

 

About the Speakers

WANG Wenrui and ZHOU Shumeng are third-year students from the Department of Electrical and Electronic Engineering (EEE) and Department of Mechanical Engineering (ME) respectively. Their passion for badminton and the high cost of automatic badminton launchers in the market inspired them to create an affordable alternative. With a strong understanding of badminton launchers and a desire to enhance their technical skills, they took on the challenge of developing their own launcher. Utilising the Internet-of-Things (IoT)  resources and facilities at the Digital Makerspace of the i-Space, they successfully designed a launcher that won the 1st Runner Up and Design Prize at the Microcontroller Application Design Contest (2023/24) organised by EEE.

 

Registration Closed 

20 Mar 2024 (Wed)
10:30AM - 11:15AM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Exploring Practical Applications of Artificial Intelligence (AI) and Generative Content (AIGC)

The following topics will be covered in the seminar

  • Basics of AI and its impact on various industries.
  • Concept of generative content, its creation process, and its practical applications.
  • Ethical considerations surrounding the use of AI in generative content.
  • How to apply AI techniques to develop projects in generative content.

The speaker will share insights from his past work experiences, present case study examples, and introduce some tools related to AI and generative content to offer participants a balanced and realistic view of the potential and challenges of using AI in content creation.

 

 

About the speaker

Mr Aska Yeung of MateZ Lab Limited is a seasoned professional in the multimedia design sector with over 16 years of experience. He has been involved in a multitude of public and private design projects, contributing to multimedia design, entertainment programmes, and arts events to advance the multimedia industry in Hong Kong. Mr Yeung is enthusiastic about organising events and exhibitions to share Art-Tech experiences with the public. As the Executive Chairman of the Hong Kong Multimedia Design Association, he is committed to fostering the growth of young people and the industry through a variety of workshops, events, competitions, courses, internships, and exhibitions.

 

Registration Closed 

8 Mar 2024 (Fri)
4:00PM - 5:30PM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Discovering NVIDIA Omniverse

NVIDIA Omniverse is a revolutionary computing platform that enables individuals and teams to develop and operate digital twin applications. It accelerates 3D workflows, fosters collaboration between technical and creative world builders, and empowers industrial digitalisation. This seminar will provide an introduction to NVIDIA Omniverse and demonstrate its practical applications in various industrial use cases.

 

About the speaker

Ginny Wong is a data scientist at NVIDIA. Before joining NVIDIA, she was a data scientist in a bank developing NLP models on a cloud platform and delivering MLOps solutions for regulatory management. Prior to that, she worked in a manufacturing company developing automation systems on semiconductor assembly machines. Ginny received her Ph.D. in Electronic and Information Engineering at The Hong Kong Polytechnic University, focusing on machine learning and bioinformatics.

 

Registration Closed 

18 Jan 2024 (Thurs)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Workshop (Eligibility: PolyU & CPCE students) 

Title Date & Time Venue

Unity Workshops for Spatial IO  

Two consecutive Unity workshops will be held and provide participants with the opportunity to embark on a thrilling journey of game development and explore the vast potential of the Metaverse. Join us as we delve into the world of game creation and discover how to publish your games on the Spatial IO platform.

Participants are required to attend both workshops, and upon completion of this 6-hour course, they will be able to use Unity to create a complete game. The two sessions will cover the following topics:

Workshop 1:

  • Interacting with Unity
  • Manipulating 3D Objects in Unity
  • Materials and Textures
  • Light and Particle Systems
  • Physics and Collision Mechanics

Workshop 2:

  • Coding in Unity
  • Animation
  • Converting and Optimising your Game for the Spatial Platform

 

(Generously supported by the Industrial Centre)

 

Registration Closed 

25 & 26 Mar 2024 (Mon &Tue)
3:30PM - 6:30PM
Digital Visualisation Room, 4/F, Library

Animating Your Virtual Character in Live Video Production

In this workshop, we will guide you through the entire production process, from character creation to compositing your video and animation with live Chroma key and open broadcast software (OBS Studio). You will learn how to bring your characters to life and produce interesting videos for use in social media and presentations.

Join us for an exciting workshop on multimedia production and learn how to animate your own virtual characters using 3D pose tracker.  This workshop is suitable for anyone who wants to explore the world of multimedia production and unleash their creativity. 

 

Registration Closed 

20 Feb 2024 (Tue)
3:00PM - 5:00PM

Digital Visualisation Room, 4/F & Multimedia Production Studio, 3/F, Library

3D Modelling and Scene Design with Blender   

This beginner-friendly workshop provides an overview of Blender, a robust open-source 3D modelling tool. In this workshop, you will learn essential techniques in Blender, including view manipulation, mesh creation and sculpting, texture application, and eventually, building a furnished room and rendering the final scene.

 

Registration Closed 

2 Feb 2024 (Fri)
2:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library

Laser Cutting with GenAI

In this workshop, we will introduce how to use generative artifical integlligence (GenAI) tools to create vector graphics for laser cutting.

This workshop will cover the contents below:

  • compare vector graphics created with different GenAI tools
  • prepare your own artwork for laser cutting from the AI generated graphics
  • demonstration of laser cutting

 

Registration Closed 

1 Feb 2024 (Thurs)
3:00PM - 5:00PM
Digital Makerspace, 4/F, Library

Seminar (Eligibility: PolyU & CPCE staff and students)

Understanding Web3.0 and Its Impact on Our Prospects  

As part of the seminar/workshop series, this seminar will delve into the intricacies of Web3.0, distinguishing it from its predecessor, Web2.0. Participants will explore the concepts of centralisation versus decentralisation, and whether the Metaverse is just a passing trend. The seminar will also discuss the emergence of Artificial Intelligence and Generative Content (AIGC), and its potential implications for job security. Additionally, it will touch on Blockchain technology, Tokenomics, and the policy statement on the development of Virtual Assets (VA).

 

About the speaker

Mr Hui Kin Sang is a seasoned professional with over 30 years of experience in media, ICT and corporate management. He currently serves as the Founding President of WebX Industry Alliance, Immediate Past Chairman of the Hong Kong Computer Chamber of Commerce and Vice Chairman of HK Association of Interactive Marketing and HKIOT. Known as a "Digital Hero", Mr Hui has held senior positions in media companies in Hong Kong and Taiwan. He is actively involved in new media advertising and digital product businesses and is a columnist for the leading media in China and Hong Kong.

 Mr Alex Lee is an inventor and entrepreneur with interest in semiconductors and STEM education. He had worked for high tech startups and companies in Silicon Valley, Israel, Greece, China and Hong Kong for over 30 years. In recent years, he founded EGG Technologies Limited and Alex's Workshop, which focus on designing STEM products for Hong Kong students.

 

Date: 21 Mar 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Registration Closed 

Student Maker Forum: The Journey of a Badminton Launcher Project

Join us at the upcoming Student Maker Forum at the Library’s i-Space, where two Year 3 Engineering students, WANG Wenrui and ZHOU Shumeng, will share their journey of creating an award-winning badminton launcher project. From the initial concept to the final prototype, they will discuss their design process and the mechanism behind it. They will also share the challenges they faced and the improvements they plan to make to the launcher.

 

 

About the Speakers

WANG Wenrui and ZHOU Shumeng are third-year students from the Department of Electrical and Electronic Engineering (EEE) and Department of Mechanical Engineering (ME) respectively. Their passion for badminton and the high cost of automatic badminton launchers in the market inspired them to create an affordable alternative. With a strong understanding of badminton launchers and a desire to enhance their technical skills, they took on the challenge of developing their own launcher. Utilising the Internet-of-Things (IoT)  resources and facilities at the Digital Makerspace of the i-Space, they successfully designed a launcher that won the 1st Runner Up and Design Prize at the Microcontroller Application Design Contest (2023/24) organised by EEE.

 

Date: 20 Mar 2024 (Wed)
Time: 10:30AM - 11:15AM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Registration Closed 

Exploring Practical Applications of Artificial Intelligence (AI) and Generative Content (AIGC)

The following topics will be covered in the seminar

  • Basics of AI and its impact on various industries.
  • Concept of generative content, its creation process, and its practical applications.
  • Ethical considerations surrounding the use of AI in generative content.
  • How to apply AI techniques to develop projects in generative content.

The speaker will share insights from his past work experiences, present case study examples, and introduce some tools related to AI and generative content to offer participants a balanced and realistic view of the potential and challenges of using AI in content creation.

 

 

About the speaker

Mr Aska Yeung of MateZ Lab Limited is a seasoned professional in the multimedia design sector with over 16 years of experience. He has been involved in a multitude of public and private design projects, contributing to multimedia design, entertainment programmes, and arts events to advance the multimedia industry in Hong Kong. Mr Yeung is enthusiastic about organising events and exhibitions to share Art-Tech experiences with the public. As the Executive Chairman of the Hong Kong Multimedia Design Association, he is committed to fostering the growth of young people and the industry through a variety of workshops, events, competitions, courses, internships, and exhibitions.

 

Date: 8 Mar 2024 (Fri)
Time: 4:00PM - 5:30PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Register Now

Discovering NVIDIA Omniverse

NVIDIA Omniverse is a revolutionary computing platform that enables individuals and teams to develop and operate digital twin applications. It accelerates 3D workflows, fosters collaboration between technical and creative world builders, and empowers industrial digitalisation. This seminar will provide an introduction to NVIDIA Omniverse and demonstrate its practical applications in various industrial use cases.

 

About the speaker

Ginny Wong is a data scientist at NVIDIA. Before joining NVIDIA, she was a data scientist in a bank developing NLP models on a cloud platform and delivering MLOps solutions for regulatory management. Prior to that, she worked in a manufacturing company developing automation systems on semiconductor assembly machines. Ginny received her Ph.D. in Electronic and Information Engineering at The Hong Kong Polytechnic University, focusing on machine learning and bioinformatics.

 

Date: 18 Jan 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Registration Closed 

Workshop (Eligibility: PolyU & CPCE students)

Unity Workshops for Spatial IO  

Two consecutive Unity workshops will be held and provide participants with the opportunity to embark on a thrilling journey of game development and explore the vast potential of the Metaverse. Join us as we delve into the world of game creation and discover how to publish your games on the Spatial IO platform.

Participants are required to attend both workshops, and upon completion of this 6-hour course, they will be able to use Unity to create a complete game. The two sessions will cover the following topics:

Workshop 1:

  • Interacting with Unity
  • Manipulating 3D Objects in Unity
  • Materials and Textures
  • Light and Particle Systems
  • Physics and Collision Mechanics

Workshop 2:

  • Coding in Unity
  • Animation
  • Converting and Optimising your Game for the Spatial Platform

 

(Generously supported by the Industrial Centre)

 

Date: 25 & 26 Mar 2024 (Mon & Tue)
Time: 3:30PM - 6:30PM
Venue: Digital Visualisation Room, 4/F, Library

 

Register Now

Animating Your Virtual Character in Live Video Production

In this workshop, we will guide you through the entire production process, from character creation to compositing your video and animation with live Chroma key and open broadcast software (OBS Studio). You will learn how to bring your characters to life and produce interesting videos for use in social media and presentations.

Join us for an exciting workshop on multimedia production and learn how to animate your own virtual characters using 3D pose tracker.  This workshop is suitable for anyone who wants to explore the world of multimedia production and unleash their creativity. 

 

Date: 20 Feb 2024 (Tue)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F & Multimedia Production Studio, 3/F, Library

 

Registration Closed 

3D Modelling and Scene Design with Blender     

This beginner-friendly workshop provides an overview of Blender, a robust open-source 3D modelling tool. In this workshop, you will learn essential techniques in Blender, including view manipulation, mesh creation and sculpting, texture application, and eventually, building a furnished room and rendering the final scene.

 

Date: 2 Feb 2024 (Fri)
Time: 2:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library

 

Registration Closed 

 

Laser Cutting with GenAI

In this workshop, we will introduce how to use generative artifical integlligence (GenAI) tools to create vector graphics for laser cutting.

This workshop will cover the contents below:

  • compare vector graphics created with different GenAI tools
  • prepare your own artwork for laser cutting from the AI generated graphics
  • demonstration of laser cutting

 

Date: 1 Feb 2024 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Makerspace, 4/F, Library

 

Registration Closed 

Seminar (Eligibility: PolyU & CPCE staff and students)

Title Date & Time Venue

Student Maker Forum - Virtual Tour of PolyU Old Campus

During the forum, Jimmy will share the process of developing a student maker project on the VR tour of the PolyU old campus, i.e. Hong Kong Technical College (HKTC). His presentation will cover various aspects, including project planning, site plan creation, 3D asset design, and VR integration. He will also highlight the challenges faced by the team and provide valuable suggestions for overcoming obstacles in VR project development.

 

About the speaker

Mr Jimmy Tsoi is a final year undergraduate student pursuing the BSc (Hons) in Radiography. As a passionate student helper at i-Space and the previous VRAR Contest champion, Jimmy has been deeply interested in creating mobile games since his secondary school days. His exposure to VR and AR technologies during his studies at the  University further fuelled his fascination with XR technology. The seamless blend of virtual content with the real world inspired him to explore the endless possibilities of this technology in the future.

 

Registration Closed 

3 Nov 2023 (Fri)
3:00PM - 4:00PM
Digital Visualisation Room, 4/F, Library & Online via Zoom

Workshop (Eligibility: PolyU & CPCE students)

Title Date & Time Venue

Building your first Metaverse with Spatial

 

  • Exploring the concept of Metaverse: What is it and why is it Important?
  • Unveiling the benefits of Spatial: Why choose Spatial and what you can achieve with it
  • Introduction to Spatial user interface: Navigating the virtual Space
  • Understanding Spatial user experience: Enchancing immersion and engagement
  • Hands-on exercises to apply the concepts

Join us for an interactive workshop where we explore the world of the Metaverse and learn how to create your own virtual reality experiences using the Spatial platform. Discover the potential of the Metaverse, explore the features of Spatial, and gain practical skills to design immersive and engaging virtual environments.

 

Registration Closed 

2 Nov 2023 (Thurs)
2:00PM - 5:00PM

Digital Visualisation Room, 4/F, Library & Online via Zoom

Laser Cutting with GenAI

In this workshop, we will explore the opportunity to create vector graphics for laser cutting assisted by generative artifical integlligence (GenAI) tools.

This workshop will cover the contents below:

  • compare vector graphics created with different GenAI tools
  • prepare your own artwork for laser cutting from the AI generated graphics
  • demonstration of laser cutting

 

 Registration Closed 

26 Oct 2023 (Thurs)
3:00PM - 5:00PM
Digital Makerspace, 4/F, Library

Introduction to AI - Build Your First Machine Learning Model with Lobe

Introduction of artificial intelligence (AI) and Machine learning for beginners.

In the workshops, you will try to use Lobe to collect and label some images. Lobe is simple models for training machine learning. No code or experience required. It is able to experience the process of machine learning into few easy steps.

Finally we will looking into some examples or possibilities of the application of the machine learning models.

 

 Registration Closed 

20 Oct 2023 (Fri)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library

Animating Your Virtual Character in Live Video Production

In this workshop, we will guide you through the entire production process, from character creation to compositing your video and animation with live Chroma key and open broadcast software (OBS Studio). You will learn how to bring your characters to life and produce interesting videos for use in social media and presentations.

Join us for an exciting workshop on multimedia production and learn how to animate your own virtual characters using 3D pose tracker.  This workshop is suitable for anyone who wants to explore the world of multimedia production and unleash their creativity. 

 

Registration Closed 

18 Oct 2023 (Wed)
3:00PM - 5:00PM
Multimedia Production Studio, 3/F, Library

Internet of Things (IoT) Controlling LED with Blynk

Some IoT controllers are capable of serving as web servers and can communicate with other electronic devices within a private network.

In this workshop, you will learn:

  • How to use a mobile phone or computer to control an IoT controller
  • How to set up a network service on an IoT controller

 

 Registration Closed 

6 Oct 2023 (Fri)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F, Library

Creating Puzzle Game with Laser Cutter

The workshop gives you the opportunity to create a wood puzzle game with a laser cutter.

This workshop will introduce the items below:

  • Use Adobe Illustrator to prepare artwork for laser cutting
  • Demonstration of Laser Cutter
  • Laser Cutting Service in the Library

 

 Registration Closed 

26 Sept 2023 (Tue)
3:00PM - 5:00PM
Digital Makerspace, 4/F, Library

Video Recording in One Button Studio and Editing with Capcut

This workshop will consist of two parts.

In the first part, participants will learn the tips to effective use the facilities of the One Button Studios to create better video footage, including:

  • Introduction to the facilities e.g. projector, recording device and camera
  • Tips for recording (including, the suitable position, colour of clothing, sound level and direction)
  • Adjust the camera angle and focal length (Pan, Tilt, Zoom, auto focus, auto tracking)
  • Using different colour backdrop system for specific usage
  • Borrowing presenter from the Kiosk for using projector in OBS
     

 

In the second Part, participants might learnt how to use a simple editing tool with a free video editor and video maker (Capcut) at Digital Visualisation Room to produce a video for their assignment or project, including:

  • Split the footage, to edit in and out point of the footage, to freeze a frame
  • Add overlay graphic or text
  • Use Chroma key with virtual background
  • Add caption
  • Export the video with different formats

 

 Registration Closed 

21 Sept 2023 (Thurs)
3:00PM - 5:00PM
Digital Visualisation Room, 4/F,  Library

Creating Full Color Stickers with Vinyl Cutter

The workshop gives you the opportunity to create full color stickers with a vinyl cutter.

In this workshop, you will learn:

  • How to use Adobe Illustrator to prepare artwork for colour printing & vinyl cutting
  • The basic operation of a vinyl cutter

 

 Registration Closed 

12 Sept 2023 (Tue)
3:00PM - 5:00PM
Digital Makerspace, 4/F, Library

Seminar (Eligibility: PolyU & CPCE staff and students)

Student Maker Forum - Virtual Tour of PolyU Old Campus

During the forum, Jimmy will share the process of developing a student maker project on the VR tour of the PolyU old campus, i.e. Hong Kong Technical College (HKTC). His presentation will cover various aspects, including project planning, site plan creation, 3D asset design, and VR integration. He will also highlight the challenges faced by the team and provide valuable suggestions for overcoming obstacles in VR project development.

 

About the speaker

Mr Jimmy Tsoi is a final year undergraduate student pursuing the BSc (Hons) in Radiography. As a passionate student helper at i-Space and the previous VRAR Contest champion, Jimmy has been deeply interested in creating mobile games since his secondary school days. His exposure to VR and AR technologies during his studies at the  University further fuelled his fascination with XR technology. The seamless blend of virtual content with the real world inspired him to explore the endless possibilities of this technology in the future.

 

Date: 3 Nov 2023 (Fri)
Time: 3:00PM - 4:00PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Registration Closed 

Workshop (Eligibility: PolyU & CPCE students)

Building your first Metaverse with Spatial

 

  • Exploring the concept of Metaverse: What is it and why is it Important?
  • Unveiling the benefits of Spatial: Why choose Spatial and what you can achieve with it
  • Introduction to Spatial user interface: Navigating the virtual Space
  • Understanding Spatial user experience: Enchancing immersion and engagement
  • Hands-on exercises to apply the concepts

Join us for an interactive workshop where we explore the world of the Metaverse and learn how to create your own virtual reality experiences using the Spatial platform. Discover the potential of the Metaverse, explore the features of Spatial, and gain practical skills to design immersive and engaging virtual environments.

 

Date: 2 Nov 2023 (Thurs)
Time: 2:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library & Online via Zoom

 

Registration Closed 

Laser Cutting with GenAI

In this workshop, we will explore the opportunity to create vector graphics for laser cutting assisted by generative artifical integlligence (GenAI) tools.

This workshop will cover the contents below:

  • compare vector graphics created with different GenAI tools
  • prepare your own artwork for laser cutting from the AI generated graphics
  • demonstration of laser cutting

 

Date: 26 Oct 2023 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Makerspace, 4/F, Library

 

Registration Closed 

Introduction to AI - Build Your First Machine Learning Model with Lobe

Introduction of artificial intelligence (AI) and Machine learning for beginners.

In the workshops, you will try to use Lobe to collect and label some images. Lobe is simple models for training machine learning. No code or experience required. It is able to experience the process of machine learning into few easy steps.

Finally we will looking into some examples or possibilities of the application of the machine learning models.

 

Date: 20 Oct 2023 (Fri)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library
 

Registration Closed 

Animating Your Virtual Character in Live Video Production

In this workshop, we will guide you through the entire production process, from character creation to compositing your video and animation with live Chroma key and open broadcast software (OBS Studio). You will learn how to bring your characters to life and produce interesting videos for use in social media and presentations.

Join us for an exciting workshop on multimedia production and learn how to animate your own virtual characters using 3D pose tracker.  This workshop is suitable for anyone who wants to explore the world of multimedia production and unleash their creativity. 

 

Date: 18 Oct 2023 (Wed)
Time: 3:00PM - 5:00PM
Venue: Multimedia Production Studio (L303e), 3/F, Library

 

Registration Closed 

Internet of Things (IoT) Controlling LED with Blynk

Some IoT controllers are capable of serving as web servers and can communicate with other electronic devices within a private network.

In this workshop, you will learn:

  • How to use a mobile phone or computer to control an IoT controller
  • How to set up a network service on an IoT controller

 

Date: 6 Oct 2023 (Fri)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library
 

 Registration Closed 

Creating Puzzle Game with Laser Cutter

The workshop gives you the opportunity to create a wood puzzle game with a laser cutter.

This workshop will introduce the items below:

  • Use Adobe Illustrator to prepare artwork for laser cutting
  • Demonstration of Laser Cutter
  • Laser Cutting Service in the Library

 

Date: 26 Sept 2023 (Tue)
Time: 3:00PM - 5:00PM
Venue: Digital Makerspace, 4/F, Library
 

 Registration Closed 

Video Recording in One Button Studio and Editing with Capcut

This workshop will consist of two parts.

In the first part, participants will learn the tips to effective use the facilities of the One Button Studios to create better video footage, including:

  • Introduction to the facilities e.g. projector, recording device and camera
  • Tips for recording (including, the suitable position, colour of clothing, sound level and direction)
  • Adjust the camera angle and focal length (Pan, Tilt, Zoom, auto focus, auto tracking)
  • Using different colour backdrop system for specific usage
  • Borrowing presenter from the Kiosk for using projector in OBS

In the second Part, participants might learnt how to use a simple editing tool with a free video editor and video maker (Capcut) at Digital Visualisation Room to produce a video for their assignment or project, including:

  • Split the footage, to edit in and out point of the footage, to freeze a frame
  • Add overlay graphic or text
  • Use Chroma key with virtual background
  • Add caption
  • Export the video with different formats

 

Date: 21 Sept 2023 (Thurs)
Time: 3:00PM - 5:00PM
Venue: Digital Visualisation Room, 4/F, Library
 

 Registration Closed 

Creating Full Color Stickers with Vinyl Cutter

The workshop gives you the opportunity to create full color stickers with a vinyl cutter.

In this workshop, you will learn:

  • How to use Adobe Illustrator to prepare artwork for colour printing & vinyl cutting
  • The basic operation of a vinyl cutter

Date: 12 Sept 2023 (Tue)
Time: 3:00PM - 5:00PM
Venue: Digital Makerspace, 4/F, Library
 

Registration Closed 

Maker Mindset

What is the Maker Mindset?  What makes a Maker?

Makers have a strong curiosity about the things around them. They are curious in trying to understand how things work and have a strong desire to experiment and improve the things and situation around them. 

People with Maker Mindset are self-directed learners and this is why schools are actively encouraging students to develop this maker mindset - so that students can learn from this creative process and embrace mistakes as a valuable opportunity to improve their ideas and, ultimately, themselves as individuals.  

More resources for Maker Mindset:

Design Thinking

Design Thinking is a problem-solving approach for designers to reach desirable solutions to match people’s needs while emphasizing on human-centered design. 

It also considers what is desirable from users’ point of view, how users will interact with products and offer a solution based on the emotional state of users. It also encourages brainstorming and especially rewards thinking out-of-the-box. 

Design Thinking is not limited to designers, but is also relevant to other fields such as engineering, architecture, business, information technology, education, healthcare, law and many other professions where the process of design can be applied to either a product or a service.

The Design Thinking cycle includes Empathize, Define (the problem), Ideate, Prototype and Test, and this cycle would be useful for those who are planning to work and test on a prototype.

Here are some videos on Design Thinking: